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Sonic & All-Stars Racing Transformed Discussion (Nintendo Wii U) [game]
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8.28/10 from 6 user ratings |
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Welcome to the official discussion thread for Sonic & All-Stars Racing Transformed on the Wii U!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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So I really like the game. It feels at least as fast and as chaotic as Excitebots, minus the wacky motion controls, which to me is a good thing. I do wish it were 60 fps instead of 30 to really feel the speed, but otherwise I can't complain. The tracks are very dynamic and constantly change under your tires, the shortcuts are plentiful, and some of the tracks are just spectacular in terms of set pieces and eye candy. The Skies of Arcadia one may be my favorite: the pirates' town is under attack by gigantic ships, and with each lap the destruction gets worse and worse, to the point where you have to complete the last lap entirely in the air due to the fact that there is no road anymore. The in-game clock says I've played a dozen hours, but it felt a bit longer than that to me. I think I spent 4 hours on the game in one night, accomplishing missions. By the way, I've gotten to the credits, and my advice to everyone is: don't get too crazy getting three stars on each course unless you need them to advance. Stick to medium, and replay tracks as little as possible. You'll replay them eventually... URL to share (right click and copy)
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12/19/12, 15:44 Edited: 12/19/12, 15:46
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@AnandWell, I'm still settling in with this one. But a few things right off the bat. Recent Mario Karts have felt pretty damn familiar, even though they've been very good taken in isolation. You and I have talked about how much Nintendo played with the formula in Double Dash and how they got spanked for it. I think it'd be safe to argue that the three Mario Karts since then are all more conservative. Great games, but pretty similar. They stick to the formula. Throw this in the mix, then. You've got more pure racing (no blue shell). Larger levels that change lap by lap to a degree not seen in Mario Kart. There's some style, here. And you've also got all the SEGA fanservice, something that hasn't become repetitive for me, yet, because I haven't gone to that well as many times as I have with Ninty. I've played a lot of Mario Kart wannabes over the years, but this one actually feels like its own thing. Oh, it owes a huge debt to Mario Kart, of course. But it also owes a debt to F-Zero, Excite Truck and even Smash. You could almost argue this is Nintendo's Greatest Racing Hits, only done by SEGA. That's cool. If you're gonna crib ideas, crib them from the best. It's not a work of genius - and it's not a perfect game - but it is a good work of craft. I've said before that part of the reason I chose SEGA over Nintendo back in the day was because I'd already played a couple of games like Super Mario World but I'd never played one like Sonic. Same principal here. Mario Kart is one of the all-time great series, but I think we all know it's been repeating itself. This is different. Right now, for me, that's enough. |
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