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Are you happy with the screen on the Gamepad? [roundtable]
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Roundtable! Since launch, the display quality of the Gamepad has come under a bit of fire. Whenever I play Nano Assault off-TV, I think, "Pshaw! There's nothing wrong with it! It's super-sharp!" But yesterday, I finally used the television to play Wii U and tried Nano Assault on the TV screen for the first time. MAN, it looks a lot better. But the resolution isn't the problem. It's mostly the brightness and the vividness of the colors. The Gamepad display seemed more 'matte', while the TV seemed more 'glossy'. Which is kind of weird. Because if Nintendo KNEW that that was an issue, they could've just compensated for the difference, like with the consistent brightness of 2D and 3D mode on the 3DS (maybe?). But perhaps that would've gimped the television display, which would be bad, considering multiplatform games? I'm wondering if it's some sort of side-effect of the video-streaming technology. You know, like the image losing glossiness in the air. Glossiness air resistance... Yeah, I'm obviously reaching here. It's probably just some kind of limited color depth thing. Maybe even an issue of software optimization. I dunno. What do you guys think of the Gamepad display? URL to share (right click and copy)
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12/10/12, 19:23 Edited: 12/10/12, 20:25
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@AnandI played a lot of Wii U at Nintendo World this weekend, it was my first long-term exposure to the system. My thoughts were this: 1. The WUG screen looked kind of grey-ish and washed out, the blacks and colors didn't seem as saturated as my other devices (3DS included). This is probably due to the thick plastic membrane of the old-school touch sensor. 2. I didn't like the thick plastic bezel around the perimeter of the screen, and how it's set down below the surface instead of being flush like an iPad or practically any other touch device, and it looks like dust and grime will collect in the crack under the bezel (just like with the DS/3DS), irksome. This is probably something Nintendo couldn't avoid without using a modern capacitive screen, but it struck me as another con to using the older technology. 3. The screen doesn't feel as responsive as a phone or tablet (or Vita) but it's completely functional, better than the 3DS which I basically punch with my thumb in games like OoT. 4. NSMBU was a disappointment graphically, I was surprised by how primitive it looked, not much of an upgrade from the Wii game, jaggies and all. I know I know graphics aren't important, only gameplay, but since this is a new system I was looking for some eye-candy. 5. Rayman was the best demo, graphically/artistically just stunning, and the music is gorgeous/rocking, and it was fun as hell. I think they had 3 stages playable and I played them all twice. The touch screen stuff was basic but fun as well. 6. One machine was playing several minutes of high-quality footage for The Wonderful 101 and it looked amazing. 7. Maybe I'm just used to my 3DS but the face buttons seemed enormous and spaced really far apart, no biggie I'm sure it's something you get used to. |
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deathly_hallows said: 4. NSMBU was a disappointment graphically, I was surprised by how primitive it looked, not much of an upgrade from the Wii game, jaggies and all. I know I know graphics aren't important, only gameplay, but since this is a new system I was looking for some eye-candy.
No way man! I thought the Wii version and DS/3DS versions looked like generic garbage, but NSMBU is on a whole different level. The artstyle is a significant improvement and looks absolutely gorgeous at times and just the amount of activity on the screen is a huge step up. NSMBWii might have had what, 2 layered backgrounds that felt very static, NSMBU has multiple layers in the background, there's foreground activity, tons of particle effects, everything is always in motion and vibrant and alive, it really feels like the 2D Mario game we should have gotten since they revived it with NSMB. IGN did a video comparison of the 2 games, and while it certainly shows how outdated NSMBWii looks, it really doesn't do NSMBU justice. But really, get a Wii U, play NSMBU for a bit then go back to NSMBWii, the difference will be night and day. |
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