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Mega Man X2 (Nintendo SNES) discussion [game]
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8.96/10 from 30 user ratings |
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Welcome to the official discussion thread for Mega Man X2 on the SNES!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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You know, at the time, I always thought of this as a rather odd sequel. It felt darker, and just plain... weirder? I still loved it though, and I think I love it even more now. Anyway, back when Capcom brought back Mega Man 9 as a "classic" Mega Man game, there was a lot of talk about doing it with the X series as well, going back to SNES style gameplay / graphics. Would you guys want to see that? Or is SNES X not quite classic enough? I'd be all over that myself. URL to share (right click and copy)
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11/23/12, 20:32 Edited: 11/23/12, 20:34
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@Jargon Yeah, you fucked up From what I recall, the X hunters also switch stages even if you enter and die out of a level you haven't beaten yet. So you can enter a level that one of the X hunters is in, defeat that X hunter, then kill yourself until you get to the stage select screen so that you keep Zero's part. Then repeat until you get all the parts. I'm pretty sure that will work, though it's been awhile since I last tried to get all his parts. (EDIT: Also, I think if you follow the specific boss/weapon order that all of the Maverick bosses are weak too, you can get all the Zero parts without having to enter and exit and re-enter levels. That would probably require looking up the correct order online though, unless you replay and memorize the order on later playthroughs ) @Anand X6 was advertised as having random levels, but for the most part the level designs stay the same. I think there's maybe one level in the game which has two or three possible layouts (Ground Yaridovich or whatever he's called), but that's about it; most of the others just will have like... icicle obstacles that are there on one playthrough, but aren't there another playthrough, or something like that. It's very basic, and does not by any means make up for the shitty level design X6 as a whole has. |
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Ugh some annoying design choices at the end of this game:
First, the last level is a repeat of another part of the game for some reason. That wouldn't be so bad, but you have to replay it every time you die. It's not particularly interesting either.
Then, after you beat Zero, you'd think you might get a checkpoint before facing Sigma. But no, you start all the way back at the beginning of the stupid repeat level part. And since I need to use a Sub Tank to beat Zero, that means I basically have to just kill myself and start over at that point. I guess it's good motivation to get the Zero parts, but of course I missed the boat on that and there's nothing I can do about it now.
Finally, Sigma has a second form (hopefully no more after that) and he doesn't even have a health bar. I got him to turn blue before I died, maybe I was close. And of course no check point after beating the first form. But to make matters even worse, there's terrible slow down on that part as he creates enemies around him. Makes it really hard to time the charged shot correctly which sucks. |
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