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Super Metroid (Nintendo SNES) discussion [game]
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9.64/10 from 107 user ratings |
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Welcome to the official discussion thread for Super Metroid on the SNES!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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One of the best games of all time, or the best game of all time? I won't listen to any discussion that doesn't acknowledge one of those two options. Metroid has always been a kind of strange Nintendo franchise to me. Most of the other franchises (at least from Nintendo internal developers) have a sort of similar tone... cartoonish, colorful, etc. Metroid though is just a straight up slick sci-fi thriller. Anyway, I remember renting this game with my cousin and not really knowing what to expect, because to be honest, I never really got into the original Metroid game much don't kill me. Super Metroid, however, changed my world. I played through like half of the game in a single rental, and then went out and bought it later to play the rest. And then played through it a few more times. It's just so freaking brilliant. Awesome progression mechanics, awesome boss fights, awesome music... awesome everything. The controls are a tad bit awkward to go back to, but they still work. Best game ever? Probably. URL to share (right click and copy)
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10/13/12, 23:26 Edited: 10/13/12, 23:29
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@Hero_Of_HyruleGlad you liked it. The game does a surprisingly good job at funneling players forward without making it obvious--for instance, after your first run through Brinstar, you eventually fall down a tall shaft full of Rippers that you can't escape until you find the Ice Beam. So for the next hour (or more), you can't return back to the large chunk of game that you started off in, lessening the potential amount of areas to backtrack in. It's basically saying "Hey, if you get stuck, you can rest assured that the answer isn't in any of that part of the map." Which is good because I think the game's most obscure bit of progression is right around that point: Super Missile-ing the wall in the Norfair elevator shaft to get to Kraid. That could've used an extra visual cue. Otherwise, still my favorite game ever! I speedrun it regularly because it's insane how much of the game you can skip or take out of order due to the wall-jump and other quirky, advanced moves. The Spore Spawn, Crocomire, and Golden Torizo minibosses are completely skippable, for instance, as are items like the Grapple Beam, X-Ray Scope and High Jump boots. |
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Clear Time: 7:11 Item Collection: 68% One minute faster than Jargon! But there's a whole other row of energy tanks? I wasn't even close to 100%! Guillaume said:Dropping multiple bombs is easy enough to do accidentally, and isn't the ice shield shown in the demo reel when you don't touch anything on the title screen? Apparently this demo only unlocks after you've beaten the game. So much depth, so many secrets! I knew to save the animals—what a thrill! What a game! |
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