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Pikmin 3 Discussion (Nintendo Wii U) [game]
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9.25/10 from 30 user ratings |
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Welcome to the official discussion thread for Pikmin 3 on the Wii U!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
| Reviews: |
Just thought this title needed an official thread. Yesterday, while browsing the interwebs at work, I found a hands-on of the game that mentioned something that I had not heard of anywhere else. Unfortunately, I don't remember where it was, but here's the gist... Pikmin 3 now has an evade move! From Nintendojo "Handy, then, that our new lead character has a nifty dodge ability that sees both him and his band of Pikmin roll to the side in perfect unison whenever danger’s about to rear its ugly head. It took a while to master, especially since there seems to be a small amount of recovery time before you can initiate another one, but it brought a welcome sense of drama to the fights, as well as a greater feeling of control over your large army." Let's give this launch window game some love! ERRR..... Releases August 4th! Well, I tried to post the trailer. Thanks Renjaku!Now lets take a look at Gamexplain of the newest video URL to share (right click and copy)
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10/13/12, 20:05 Edited: 02/17/14, 04:24
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Hoh's informal mini review
I played the new DLC for several hours last night, and I really like it. I played every level at least 3 times in both battle and treasure mode, but have yet to touch the one with the conveyer belts.
The Christmas level is actually not as good as many of the other challenge maps in terms of level design and layout. The visual design is neat, but it feels like creating a thematic level came before creating an area that was made to be moved around in and explored. The things that make this a Christmas level: the giant cakes, pizza, presents, and dishes are the same things that make getting from point A to B annoying. Despite that, this level is still fun in battle mode where annoying navigation takes a backseat to killing things quickly and getting the most out of all three captains. In treasure mode, the map's layout is too confusing for its own good. It's among the worse half of the pack, but still good.
The anthill level is a novel concept, but not very fun at all. It's more frustrating than anything. The idea of a mostly sidescrolling level had potential, but the execution leaves a lot to be desired. Ultimately, this level ends up feeling constrictive in its exploration and strategies, frustrating to navigate, and poorly thought out in its enemy placement.
Conversely, Rusty Scrapyard is great. There's an interesting dynamic at play, as one captain starts on each side of a river, but each one has Pikmin better suited for the enemies and obstacles on the other side of the river. So you have to try to build up your pikmin by fighting enemies they're not well acclimated to handle until you create a means of crossing the river. Then, you have to manage two groups of pikmin as they try to speed through enemies and environmental objects they have an advantage over, before meeting in the middle where neither kind is better than the other. One of the best challenge maps, hands down.
Forgotten Cove may be the best challenge map yet. It offers a wide range of environmental obstacles and pikmin, as well as a third captain that needs to be saved from an enemy before becoming usable. There are bombable walls, haystacks, puddles of water, bosses, breakable walls, crystals, and fire enemies. Every type of Pikmin found in the map has a chance to shine. Despite such a breadth of content, Forgotten Coven never feels unfocussed or overwhelming like some of the other challenge levels of comparable variety thanks to its simple, yet compelling design. Additionally, none of the design elements within the level feel underutilized. If that's not enough, it's based on a level from the first Pikmin game. And if that's not enough, it's a beach level, one of my favorite kinds of levels. With all of that in mind, I suppose it goes without saying that this is my favorite challenge map in the whole game.
With the exception of the Christmas level, each map maintains the same level of quality between treasure and battle mode. There are some slight changes in the maps between modes, but nothing major.
I'm going to wait until I've played the last level before giving out any sort of final verdict, but my overall thoughts on the DLC so far are positive.
TLDR: One fantastic level, one great level, one decent-to-good level, and one bad level. Fifth level and final verdict pending. |
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