Has this been discussed much yet? I feel like it's pretty important, mostly for one reason: Disappearing Gamecube controller support.
Like, for instance, N64 games on the VC. Will the new Pro controller be supported? Even so, what are the odds of scrounging together four Classic Controllers for multiplayer fun? Hopefully, you can pick and choose what to move, like on the 3DS, because I'd definitely rather leave that stuff on the Wii. Super Nintendo VC stuff doesn't seem like as much of a problem. The VC releases max out at 2 players, right? And the GCN pad was kind of a shitty substitute in a lot of cases, anyway.
As far as game saves, copying them to the Wii U shouldn't erase them from the Wii, right? Even the NON-transferable stuff like Mario Kart and Brawl? Losing Gamecube controller support in those games would definitely hurt, as well.
I can't think of too many downsides to transferring WiiWare, offhand. I'm sure there are a few games that support the GCN pad, though.
So what are you guys going to do with your Wiis, post-Wii U? I might finally mod mine and maybe ditch the Gamecube that I kept around to play import games. I mean, what the hell, right? If those saves really aren't able to be duped on two consoles, then maybe I'll mod the Wii before the U comes out to back them up, if it doesn't fuck up the transferal process.
God damn, 'transfer' is a tricky verb to conjugate, spelling-wise.
a.) I guess at some point I'll want to transfer my VC games over so I can future proof them. b.) It's been months since we've used the Gamecube controllers for anything (which would namely be N64 Zelda titles, Mario Kart, and Brawl)
Has anyone made the transfer and regretted it? Also, do we have a list of WiiWare games that transfer over?
I guess I don't see what my issue could be, unless the WiiWare games I want to transfer over won't transfer. Is there a list out there of what will transfer? I haven't been able to find anything.
Well, I suppose there'd be an issue of transferring VC save data. The only game I'd be annoyed at losing is Ocarina of Time, since Amanda put so much time into that, but it wouldn't take me long at all to get her up to speed.
I think the main complaint is that it takes longer to play the games when you have to go through the Wii U. And that's after the transfer process which takes a long time if you have a lot of games you have to redownload from the Wii Shop.
The biggest thing is Gamecube controller support. Playing four-player Mario Kart 64 on the Wii U, for example, would be much more difficult for most people, logistically.
And the reason to wait is that you can only transfer once. So you might not want to split up your purchases. And if you're planning to back up and restore your NAND to have it on both, you'd have even more of a reason to wait until you are well and truly done with the original VC.
Yeah, single-player games will be fine. I'm just thinking of four-player N64 stuff. I mean, how many people have 3 Classic Controllers/Pros/whatnots? Even without that logistical hassle, I prefer the Gamecube controller for N64 games, since the analog is in the primary position.
Hmm, now I wonder if you'd be able to play with four controllers, using the Gamepad as a non-interactive screen.
On the Wii, I would have to just change the stretchiness of the TV. Am I guessing that since Wii mode is just stretched to whatever you have in Wii U mode, you have to change it to 4:3?
That's pretty annoying. It's the same thing with surround sound. If you want sound coming out of every speaker channel, you have to change the Wii U to Stereo, instead of surround (since Wii mode does not, this time, support Dolby Pro Logic 2). So now, I just keep the Wii U on Stereo. Not a HUGE loss, since I don't even have any games that use 5.1 surround sound (unless NintendoLand does?), but it's still dumb that I have to do it.
Guess I'm just going to have to keep them on the Wii until either: a.) I have to move them to a console beyond Wii U b.) Nintendo releases some sort of update so that this stretchy business doesn't happen.
That's right. With the Wii, I could just switch to 4:3 on the TV itself. But on the Wii U through HDMI, it's stretched by default and the only way to fix it is to change the resolution in the settings.
4:3 Widescreen (where everything is simply stretched to the corners of the screen) and maybe Automatic (where the TV can detect if there's black bars and compensate)
That's so annoying to hear. When I heard that there was basically a Wii mode, I was excited because I figure that in Wii mode, everything is basically the same, but the options just don't work the same way (or in the case of sound options, aren't there at all).