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Rayman Legends Discussion (Nintendo Wii U) [game]
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06/09/12, 23:16 Edited: 06/09/12, 23:17
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I changed this to the official thread for the game, locked the other one created. Here are the posts from the locked thread:
ludist210: So who else is really enjoying this game? I just cleared all of the paintings in 20,000 Lums Under The Sea, and I think it's utterly brilliant. The platforming is tight, the art is charming...the game is just excellent.
anon_mastermind: I want to play it, but too many other games right now. Will wait for a price drop.
DeputyVanHalen: I bought the PC version because it was $20 cheaper on Steam, with a free copy of Origins included, but I'm really enjoying it.
VickiL: If I don't get it for Christmas, I'm buying it for myself by the end of the year. On Wii U, because my sister has that version, and it's a blast to compete with her, though it's more a race to the bottom.
Jargon: Maybe this should be consolidated with this thread? |
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Layth said:I beat the game but I still have a bunch of Origins levels to go through and finish up the last world. I'm confused...you beat the game, but there are more levels for you to finish? Then you didn't beat the game since they're all ripe for the pickin' from the beginning (as long as you have enough Teensies to unlock them, Origins levels aside). I'm with you about the Challenges though. I noticed that, and while I do them whenever I play, they're all basically the same as the Challenges App. I wish they would expand on the stages that are in the game, because there could be some really interesting ones up there. And yes, the Murfy levels are terrible. It wouldn't be so bad if there were, say, one per world. But sometimes there are two (or more) per world. While I appreciate them for the change of pace, the AI of my partner isn't always what I'd like it to be. Speaking of, how to I change who my partner is in the Murfy levels? |
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Actually beat Rayman Legends last night. Some crazy levels towards the end, especially an awesome final music stage. I'm left a little split on the Murfy stages. I enjoyed them for the most part and don't really agree with a lot of the complaints they got, but I also feel that there were too many of them. Having a whopping 3(!) Murfy levels in the last world was unfortunate, and one of those was the only one in the game that I can agree was almost unplayable.
Globox's AI is pretty fucking terrible throughout the entire game -- I am convinced the story of Rayman Legends is that Rayman & friends are trying to prevent him from committing suicide -- but most of these stages give you a decent amount of time to manipulate the environments to his benefit and to also be able to maximize your score. But one of the last ones requires everything to be done very quickly, and the touch screen just isn't responsive or accurate enough to overcome Globox's suicidal tendencies while also getting through the level unscathed and with a high score. I would have preferred maybe 1 Murfy stage per world (same as the music stages) as they are a fun, challenging and different type of level from your normal platforming stage. 2 per world was a bit much, and 3 was overkill. Really the only thing that bothered me in an otherwise great game.
The high points of the game for me were some of the chase sequence levels. Stages like "There's Always a Bigger Fish" and "Lucha Libre Get Away" are super fun, as were all of the music stages. I find the new Rayman games to be at their best when things move at a super-fast pace, it feels so good to control. If I were to compare this to Origins, I think Origins is the better, more challenging game from a pure platforming standpoint. But Legends is the more varied, more fun game overall. And since Legends contains a bunch of the Origins levels, I'd recommend this one to someone who hasn't played either yet. There's so much content and so much replayability, it's staggering. Normally, I don't replay a level if I've completed it 100%, but I did that several times in Legends just because of how much fun it is to go through some of them again in one pass.
Going to try and complete what's left of the Legends stages today (no intention of doing the Origins stages again). |
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Well folks, I've been moanin' about this one for over a year now, but time cools all heads, and it turns out that my wife nabbed this for me as a birthday present. In fact, it's kind of scary how well the above post fits for my situation: Smerd said:I recieved RL for a birthday present.... apparently it was only $20 - the max I would pay because of the delay... We knew this would happen though....RL hitting the bargin bin sooner rather then later. Ubi idiots/M$/$ony BS.
At least the game rocks... Ubi could have had my money (@ full pop too) back in Feb. I kind of always figured since they made me wait 7 months, I'd wait at least 7 months more to get it; lo and behold, it's much cheaper nowadays. Anyway, politics aside, the game has been great as expected thus far. I put about an hour into it and was surprised by how fast and relentless the unlockables were. I can already access the fourth world if I want! And do quite a few other things as well. It was also cool to see that my Lums and Awesomeness from the Challenge App carried over, although it's somewhat disappointing that the Challenges themselves are still the same environments and designs in general (starts to feel pretty repetitive after awhile). But the new features like Kung Foot, tons of characters, the scratch cards, monster pets, Origins stages, etc are all really welcome and make for a beefy package. I'm gonna have fun 100%ing this bad boy. Regarding the Murfy levels, I actually really like the use of the GamePad, and these stages work especially well for the "Temple Run" type levels (where Globox just books it through the stage and you have to react quickly). Unfortunately, I think the AI mars a great concept, with Globox refusing to jump to grab some floating Lums, or not going to one of the side areas to save a Teensy, or just generally plodding along absentmindedly. (this mode is great in multiplayer though) So while I like creative GamePad use and think this definitely qualifies, the AI is clunky and there are probably a few too many of the stages. |
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