Now, I understand why game designers utilize these tried and true settings: They're what we've got in the planet Earth of ours. But it gets a little tiring knowing that every Mario game, every Metroid game, every Sonic game from here until eternity will have this stuff.
I haven't really formulated full thoughts on this but that shouldn't stop me from posting and see what other people say to get things started.
Having just downloaded NSMB2 on 3DS after recently beating NSMBU, this feeling of weariness really hit me. Another sand world as the second world? Thay same tired music? Ad nauseum, really.
I'd like to see Mario in a completely different setting next time out. Dinosaur Land from SMW is not nearly different enough. Something crazy. It's not like Mario's mechanics wouldnt be just as fun somewhere completely foreign and un-Mushroom Kingdom-like
Unless a game designer can come up with more logical and treacherous game worlds (in their own way unique to the game world they've created), no. I mean, gravity has been tinkered with too, but it can still be immensely amusing. What would ice fire do? I mean, Spongebob Squarepants touches on everything being possible under water, but what would it ACTUALLY look like? Spongebob Squarepants is extremely existential in myriad ways, but it would take a poet to actually interpret what's taking place in their underwater realm. Such eloquence is probably beyond the scope of a video game designer, but I'd LOVE to be proven wrong.