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The Legend of Zelda: Skyward Sword (Nintendo Wii) discussion [game]
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11/17/11, 19:54 Edited: 09/20/12, 03:19
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Oh and I played the demo. It was incredible. There is something about playing it for yourself that no video, picture, or trailer can even begin to emulate. Something about having control over Link is just magical. And I'm not saying it's just for this game, but probably any game. I felt like it's been so long since I've played a new Zelda game, and I'm not even one of those people who says that stuff often.
Some people on here have been saying it's been a long wait while I've thought to myself "these guys are crazy, I don't even feel very Zelda deprived" and I don't ever play the handheld ones either! And it's no secret how much I love TP and that I consider it the best Zelda game. So maybe it was my inner gamer realizing it's been a while since I got to control Link, and this is the next game after my favorite in my series. And I'm sure this was all subconscious but it was magical just holding the controller as I began to slowly walk around as Link. He controlled well, he controlled like he did in TP, and I had control over his Sword and Bow with my own hands. I was always scared the MP would suck (I've had very limited exposure to it, only played it briefly at a kiosk and a friend's place with WSR), but it didn't. It felt easy and intuitive as hell to use. I instantly sniped 3 bats that were hovering in the distance and impressed my brother with my skill/the precision of the controller.
I thought losing IR would really suck, but it controls almost exactly the same. I almost felt no difference. I say almost cuz I admit it didn't feel quite as good, but that was my very first time using MP and I was a little nervous. So, to get such success so early is a testament to the controls. Also, I didn't feel like I had to SWING my entire arm to get a response, it responded to wrist strokes, which is awesome! I wouldn't mind putting forth more effort than that since it feels better to give a more committed swing, but I was in the middle of the store and felt a tad self conscious.
The visuals were surprisingly impressive. Link just looks awesome. I don't know why, but he does. I've seen BF3 on ultra, I've seen Skyrim, I've seen RAGE, but Zelda SS is still a looker. No "good for a Wii game" shit (I never believed that stupid censor btw), this looked beautiful. Period.
Couldn't speak on the music, but it's the same music we've heard from the demos a million times.
OH and combat. My god it felt AWESOME. It felt awesome to fight enemies that you ACTUALLY, FIGHT. The freakin' SPIDER was kicking my ass cuz I couldn't figure out to kill it. I'm pretty sure the way to beat it was to diagonal up swing so you knock it over onto its belly. I wasn't sure if that was the trick, but it seemed like it was. It was awesome to have to Bokoblins block my attacks, swing and hit me, and use some level of strategy. Then I fought the Stalfos. He didn't hit me once, but that doesn't mean it was easy (it was, but hear me out). It means I used strategy and timing to beat him. I worked around his defense, and defended against his attacks by dodging and backflipping. I beat him without taking a hit, and it was so rewarding.
The infamous "raise your shield" thing from Jimmy Fallon confused me. I thought to myself "what the hell is Reggie even talking about?". I guess everyone here is already aware but it's news to me. In Zelda TP Link always had his shield up, which sucked. In SS, you have to waggle your nunchuck to raise it. Then waggle again for the shield bash. This time, it feels like it actually works, while in TP I found myself struggling to do it at times. When you attack with your sword, he lowers his shield and you'd have to raise it again. This was somehow all news to me, and it feels great having to think about offense and defense. Dual swiping nunchuk and remote does spin attack horizontally or vertically, depending on which way you do it of course. This felt awesome to do.
I then fought Ghirahim (sp?), and he was a ton tougher. I didn't remember the strategy exactly from the E3 videos, but it seems you have to attack him from the opposite direction his hand's facing. And moving your sword around to confuse him before you swing also seems to be a strategy. I sorta got stuck on him not knowing what to do, and I had to use 2 potions as I fought him! I eventually beat him when I finally understood what I was supposed to be doing, but again, it felt awesome to feel some sort of challenge in a Zelda game.
Demo was awesome. Game will be awesome. I now ride the hype the train. For sure. Time will tell if this will beat TP for me, but the challenge has gotten that much easier with this awesome demo.
ps. I didn't play the bird part. Didn't really care to. I'll admit I'm not a fan of that kind of motion control. |
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