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The Legend of Zelda: Skyward Sword (Nintendo Wii) discussion [game]
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11/17/11, 19:54 Edited: 09/20/12, 03:19
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Well, this game just went from "very good game, but nothing really standing out" to "exceptional, mind-blowing, incredible" in a few short dungeons. Spoilers through Dungeon #5:Completed the 5th dungeon (Sand Ship) tonight, and a little bit further (did the Eldin Silent Realm before turning it off).
FINALLY got to the fourth dungeon (Cistern) after a lot of fluff I complained about earlier, but this was the first truly great dungeon of the game. Part Water Temple, part Shadow Temple, this one was pretty cool. I loved how you had a pretty bright looking area for most of the dungeon, and once you went underneath the main statue, everything got very dark and ominous. A lot of cool light/dark dynamics in this game. In the past, you might have a dungeon that fit a certain theme throughout, but they are mixing it up quite a bit here. The funniest part was that I got stuck early on in the dungeon, trying to figure out the main puzzle -- took me forever to finally realize that you could slash at the first locked door in a certain pattern. Here I was, trying to shoot the symbols on the main statue. I don't know what it is about Water Temples and me overlooking something completely obvious and getting stuck. Same thing happened in Twilight Princess in Lakeview. I love the water temples, but I always manage to get stuck somehow. Anyways, great boss fight at the end as well.
Much better job of pacing between the 4th and 5th dungeons. I was worried at first, when the Goron shows you the door and it's locked. My first impression: "NO, NO, NOOOOOO, DON'T MAKE ME GO FIND THE FUCKING KEY!!!!" Thankfully, he just gave me the key, and I was relieved. Everything set in the Lanayru wasteland was top-notch. I thought the concept of sailing through the desert was really neat. Each objective en route was fun, challenging, and perfectly set the stage for the next dungeon. The hookshot level to the top of Skipper's was fun, as was the "roller coaster" stage, but the best part was the Pirate's Hideout. This almost could have passed for a dungeon itself, and the puzzles that utilized carrying the time stone around were brilliant. If there's one thing in Skyward Sword that Nintendo has nailed perfectly, it's the present/past dynamic utilized in the desert areas. Just about every part of it is phenomenally executed.
Okay, now to the Sand Ship. Let me just get this out of the way:
* Best dungeon in the game so far. * One of the best dungeons in the series. * One of the best boss encounters in the series.
I cannot stop gushing about how awesome this dungeon was. This was basically two of my favorite dungeons in the series combined, Snowpeak meets Stone Tower. Snowpeak in the sense that it's not your traditional temple, and Stone Tower in the sense that you are constantly changing the environment of the dungeon. This is probably one of the least traditional Zelda dungeons, and it's part of the reason why it's already one of my all time favorites. This is one of the first dungeons where, as opposed to you feeling isolated, you feel a part of something that is constantly in action. The battle with the pirate captain was something completely different from a mini-boss. You go from a ghost ship to a living, breathing ship under attack by pirates, back and forth with a single toggle. It's brilliant.
The best part was for last, though. Rather than just having a monster appear behind the boss door, you're thrown into a full-blown escape sequence from the flooding ship that ends up being really cinematic and reinforces just how much of an anti-Zelda dungeon it was. The boss fight delivered as well, though it was a little easier than some of the other ones, it was hardly run-of-the-mill. None of the boss fights have been typical at all, really. They've really stepped it up in that department as well.
Not as much story over the past couple of dungeons. Ghirahim is still trying to summon his "master" -- I guess that's the giant blob in the forest, the "Imprisoned?" Or so we're led to believe. And I know it doesn't make sense that his master is Ganon as it was for Zant in TP, and Ganondorf doesn't come around for a long time, but......I don't know, somehow I still think they'll tie this to Ganon. I hope not though, I'm all for something different and I hope Ghirahim doesn't end up being another lackey villain like Zant was.
Oh, and Link has TWO triangles on his hand now. Is he going to get the entire Triforce?
Sadly, that's where I stop for Thanksgiving. I was able to get pretty far in 3 days, though. Clocking in at about 28.5 hours right now, and 99% of that is main story, aside from a few heart pieces/treasure chests that I couldn't resist going after. Most of the sky is pretty much uncharted territory for me right now, and I haven't interacted a whole lot with the Skyloft residents. Hopefully the side missions are more plentiful than in Twilight Princess. Football and good food to keep me occupied for the next few days, maybe some Black Friday shopping, not sure. I want to keep playing so bad right now, hahaha. |
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