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Zelda II: The Adventure of Link (Nintendo NES) discussion [game]
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8.36/10 from 43 user ratings |
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Welcome to the official discussion thread for Zelda II: The Adventure of Link on the NES!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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If you ask me, The Legend of Zelda is a stone-cold classic, and fully deserves its own playthrough thread. But the second-largest game in the ambassador giveaway also has its own share of fans. Zelda II: The Adventure of Link, despite being the black sheep of the series, has gotten pretty popular over the past few years and its gameplay has generally held up pretty well. The title is notorious for its difficulty, but personally, I feel that the game is rather fair until the very final areas. While you lose your "unspent" EXP with a game over (and are returned to the starting location), you keep your levels, items, spells, and progress otherwise. And even then, you could always grind a bit to face Zelda II's challenges with greater ease. So join us, won't you? I'd suggest finishing Zelda 1 first if you've started that, or you can do what I'm doing and run through both games more or less simultaneously--they're different enough that you shouldn't get Zelda fatigue. The appeal of Zelda II is in its challenging combat mixed with rewarding exploration, and it's not nearly as obtuse as some people feel the first title is. Instead, the additional challenge is placed on battling the enemies and surviving long enough to finish each dungeon. A few hints before you go: -To start, you'll notice all the caves are rather dark (until you get a special item). You don't have to go through any before you get that item except one in the northeast, above the town of Rauru. But be sure to stop by the town before you head through there, though.
-Make sure you spend your EXP on level-ups when you're getting close to a game over. It stinks losing your last life and subsequently your "loose" EXP. Level-ups, on the other hand, are permanent.
-"LIFE" level-ups increase your defense (not really your life). "MAGIC" level-ups decrease the amount of magic you spend per spell ("16" is one "block" of magic). "SWORD" level-ups increase your attack, and are probably the most valuable.
-Beating a dungeon and putting the crystal in the statue makes your EXP shoot up to the next level, regardless of where it currently is. With clever timing and strategy, you can get a ton of free EXP this way. If you want to wait, you can always jump over the statue area and come back when you want a bigger EXP boost (like if you're getting the last couple levels).
-You can choose to "cancel" level-ups if you're holding out for a different stat, so they don't have to be linear. For instance, if you get 50 EXP and want to save it for the FIGHT level-up at 200 EXP, just hit select to cancel out of the level-up window and bank the excess EXP.
-Some "tiles" on the world map lead to secret areas. Walk all over, especially on tiles that stick out or look suspicious.Good luck, adventurers, and remember... IF ALL ELSE FAILS, USE FIRE.Good advice for life. URL to share (right click and copy)
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09/06/11, 20:25 Edited: 09/06/11, 22:33
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@AnandYeah, Zelda II is definitely a Graduate course at the ol' Nintendo University. It's not for everybody. Since you brought up music, if I had to compare it to an album... hmm... it would be something like Pink Floyd's "Atom Heart Mother" or No Doubt's "Return of Saturn" or even U2's "Pop". (Side One of "Magical Mystery Tour"?) It's not that there's nothing wonderful about it, it's that there are certain aspects of it that don't work as well as you'd expect, considering the pedigree. None of those will ever be my favorite albums by those artists - and Zelda II will never compete with Wind Waker or or LoZ or Ocarina for my affection - but that doesn't mean they have no virtues. I hope no one gets me wrong about my feelings for Zelda II. It's a good game, no doubt. It's somewhat rewarding to complete one of the hardest games on the NES (hardest that isn't just totally broken, anyway). And I particularly like the Thunderbird, in concept, design and as a boss battle. Heck, pretty much all of the boss battles are fantastic in this one, apart from Dark Link, since everyone knows the trick at this point and, by the time you've made it there, it's darn near impossible not to default to it. I also deeply respect that there are multiple aspects of play in this game, from the map, to the active combat, to the mazes, to the variety of secrets, to the "dodge the rocks" levels... there's more variety in this game than any other NES game I can think of off the top of my head.After finishing it a few weeks ago, I started work on a review. Maybe somewhere in here, I'll finish that up and post it. |
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kriswright said:After finishing it a few weeks ago, I started work on a review. Maybe somewhere in here, I'll finish that up and post it. That reminds me, I should link to my review. I admit the game is flawed, but I still really enjoy it. It's difficult without being broken, it's varied, it's completely different from its predecessor (and from every game to come after). I really like that Skyward Sword's combat kind of makes me think of Zelda II, in the way you need to use MotionPlus to attack enemies in a certain way. The combat is one of Zelda II's biggest strengths, and a huge step up from the first (which was about as basic as you can get). I love the way that Iron Knuckles can both attack and block high and low, and that enemies actually come after you (rather than walking around in circles like the ones in Zelda 1). I look forward to having to actually watch the enemies movements and attack a certain way in Skyward Sword, but obviously to a greater degree. |
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