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Kirby Air Ride (Nintendo Gamecube) discussion [game]
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8.28/10 from 9 user ratings |
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Welcome to the official discussion thread for Kirby Air Ride on the GCN!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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What's the general opinion here on Kirby Air Ride for GameCube?  I've been playing the game recently, and I found the game very difficult to learn at first. It has a very unusual control mechanism. Your gas pedal is always on, and you only use one button for braking, boosting, and item weapon usage. But it's kind of cool that you have to balance all those actions. I think I got the hang of the controls, sometimes it's a matter of whether you're using the right vehicle or not, as they have very different capabilities. The City Trial is really interesting, though really it's just a matter of driving around everywhere looking for upgrades for the upcoming Stadium battle. And you're not always sure what the Stadium battle will be. And the game structure is completely different from other racing games. Instead of simply trying to "beat the game" by finishing cups/ grand prix modes on easy, normal, and hard, you're simply presented with a list of tracks and given a huge checklist of missions and objectives to accomplish. I like it! I like that there's no single correct way to play through the game. You have a lot of freedom on how you want to play the game. So really, the checklists are your indicator of progress. And so far my progress is kind of crappy: Air Ride: 20/120 done Top Ride: 15/120 done City Trial: 16/120 done And Top Ride is cool, it's like R.C Pro Am all over again. I'm wondering how much time I want to spend with this game before moving on to the next! Has anyone come close to finishing of all the checklists?Oh, and I have to say I love the graphics and sound. The game is very fast like an F-Zero game and stays consistently smooth throughout, having all kinds of crazy loop-de-loops and alternate routes. The music is charming and exciting for a Kirby racer. I remember hearing Frozen Hillside in Super Smash Bros. Brawl and really wanting to play this game afterward. URL to share (right click and copy)
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05/18/11, 03:59 Edited: 05/18/11, 06:14
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I miss the days of the more "left field" Kirby spinoffs, in the vein of Dream Course, Tilt 'n Tumble, and Air Ride. Until today's release of Blowout Blast, all the Kirby spinoffs since Air Ride have been variations on the sidescroller (Canvas Curse and its sequel, Epic Yarn, Mass Attack, and all the budget eShop games). They're fun, but I miss when Kirby was at peak adaptability. There's just something about seeing that puffball smile showing up in, like, a puzzle game. |
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