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Retro Game Club Discussion Thread - 03 - Ninja Gaiden [community]
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 Ninja Gaiden. What can I say about Ninja Gaiden on the NES? The original NG in the arcades (also available on the Virtual Console) was a beat-em-up in the same vein as Final Fight, in which you played as Ryu Hayabusa, a ninja with an arsenal of three different moves and who could only use his sword for a limited time after grabbing a power-up. Awesome, right? Tecmo didn't seem to think so either. And so when it came time to bring the game to the NES, which had no hope of ever running a decent post, Tecmo decided to instead make a completely new original game, an action platformer instead of a brawler. The game has a strange resemblance to Castlevania: close range weapon, sub-weapons activated by holding up when attacking, having to hit candles or lanterns to find these weapons and ammunition... even the HUD bears a resemblance. But Ninja Gaiden is a much faster-paced game, and its hero is much more agile: he can run, change direction mid-jump, grab on walls and, if you are dexterous enough, climb them. The game has a reputation for being balls-hard. The "problem" here is that as agile as Ryu is, the enemies are not limited to close-range weapons and some of them, such as birds and bats, are even faster than the hero. Plus, they respawn immediately should you backtrack even a millimeter when you kill them. But victory is nonetheless possible, if only by memorizing the levels as you get pushed into the omnipresent bottomless pits over and over again. Oh, I almost forgot: the story in this old NES game is actually worth talking about. Ryu is not on a quest to save a princess from some villain, but is trying to elucidate the mystery surrounding his father's death. This story was told through cutscenes which were simply amazing at the time. They were detailed, well directed, and full of intrigue. Negative Worlders, you may just play through this game for the story. Then again, you probably won't. Why not add Ninja Gaiden (NES) or perhaps even Ninja Gaiden: Arcade to your collection, and indicate you are currently playing it? List of Awesome:X‑pert74 (beat the game overnight!) ludist210 (beat the game also overnight? What's going on!?) TriforceBun Jargon Guillaume anon_mastermind Paleo_Orca Rebonack CPA Wei URL to share (right click and copy)
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04/29/11, 08:40 Edited: 10/27/11, 08:06
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@Paleo_Orca The pattern the fireballs take tends to be erratic. I don't know that there is a specific pattern. If you pay attention though, you can tell where a fireball is going to land before it actually gets there, so it requires a bit of multitasking to pay attention to both the fireballs and attacking the boss itself. |
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@anon_mastermind Well, like... you try to jump and grab onto a sign, and maybe you hit it, and maybe you don't. Once you grab onto a wall, you're kind of fucked for mobility. Um... you grab onto walls when you DON'T want to, which can screw you. Hmm, maybe most of my control issues come from the wall climbing. There is more though. I'm trying to think offhand like... can you duck? Maybe you can, but I seem to recall places where you almost have to, but can't? Unless I'm going crazy. And the jumping is kind of awkward. And then combine that with only having "after hit invincibility" long enough to do um... absolutely nothing before you get hit again, wildly respawning enemies, enemies placed on ledges in a way that you almost absolutely have to rely on luck to kill them before they knock you off, yada yada and the whole game just feels sloppy to me. |
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TriforceBun said:Now I'm playing through Ninja Gaiden II!
It feels quite a bit easier than the first if you play it right after running through Act 6 a million times. Currently at Act 6 in NG2. Took about an hour, fun game. Gah! Don't say stuff like that, way to deflate my already fragile ego! I'm playing NGII as well, and I find it to be no cakewalk. Currently on Act 5-2, and I've used up many continues over what I'm sure is several hours. See triforcebun breeze through these games makes me almost regret ignoring NES games over the past decade in favor of new stuff. I've gotten soft. Every minute I stay in this room, I get weaker, and every minute Charlie squats in the bush, he gets stronger. Each time I looked around the walls moved in a little tighter... Ahem. Seriously though, the game's just alright. I don't find the music as good, and the story sure isn't as gripping. It's quite a disappointment on that front. And while it's cool that each stage has its own gimmick, like the wind pushing you around in Act II... it's also quite infuriating and leads to really cheap deaths, even by Ninja Gaiden standards. So yeah, I'll try to finish it, but it's really not as good as the first. |
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See, I kinda like the stage hazards. The wind one is kind of annoying since you have to wait for it to blow in various directions, but I thought the other stuff was fun enough and worked alright. I also appreciate how the respawning has been (somewhat) toned down, the fact that you don't lose half your Ninja Power upon dying, how the Fire Wheel (invincibility weapon, as opposed to the "Art of the Fire Wheel" throwing weapon) can now be equipped, and how the new Ryu "clones" really help out with some of the bosses if you position yourself correctly. What HAS been infuriating to me, especially in the final stage, is the wonky hit detection that seems to pop up whenever you have clones out. It has quite literally caused me several deaths that required some precise slashing, and is freaking annoying. But I persevered and finished; the most challenging section is again the final part, but it's not as bad as in Ninja Gaiden 1. I think players who play NG2 right after the first will have some improved combat skills and will generally not have as hard a time as in the first game. Also, the birds take off one damage instead of 3. As for the story, I kinda zone out a bit for some of it, honestly.  The storytelling is neat but the stilted dialogue and general slowness of it makes me sort of uninterested, whichever game is going on. I do think all three games have some kind of neat twists at some point or another, although I remember NG3's storyline being the dumbest. I may start on that soon but I've been playing the SNES Harvest Moon lately and it's got me kind of addicted again. |
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