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Retro Game Club Discussion Thread - 03 - Ninja Gaiden [community]
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 Ninja Gaiden. What can I say about Ninja Gaiden on the NES? The original NG in the arcades (also available on the Virtual Console) was a beat-em-up in the same vein as Final Fight, in which you played as Ryu Hayabusa, a ninja with an arsenal of three different moves and who could only use his sword for a limited time after grabbing a power-up. Awesome, right? Tecmo didn't seem to think so either. And so when it came time to bring the game to the NES, which had no hope of ever running a decent post, Tecmo decided to instead make a completely new original game, an action platformer instead of a brawler. The game has a strange resemblance to Castlevania: close range weapon, sub-weapons activated by holding up when attacking, having to hit candles or lanterns to find these weapons and ammunition... even the HUD bears a resemblance. But Ninja Gaiden is a much faster-paced game, and its hero is much more agile: he can run, change direction mid-jump, grab on walls and, if you are dexterous enough, climb them. The game has a reputation for being balls-hard. The "problem" here is that as agile as Ryu is, the enemies are not limited to close-range weapons and some of them, such as birds and bats, are even faster than the hero. Plus, they respawn immediately should you backtrack even a millimeter when you kill them. But victory is nonetheless possible, if only by memorizing the levels as you get pushed into the omnipresent bottomless pits over and over again. Oh, I almost forgot: the story in this old NES game is actually worth talking about. Ryu is not on a quest to save a princess from some villain, but is trying to elucidate the mystery surrounding his father's death. This story was told through cutscenes which were simply amazing at the time. They were detailed, well directed, and full of intrigue. Negative Worlders, you may just play through this game for the story. Then again, you probably won't. Why not add Ninja Gaiden (NES) or perhaps even Ninja Gaiden: Arcade to your collection, and indicate you are currently playing it? List of Awesome:X‑pert74 (beat the game overnight!) ludist210 (beat the game also overnight? What's going on!?) TriforceBun Jargon Guillaume anon_mastermind Paleo_Orca Rebonack CPA Wei URL to share (right click and copy)
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04/29/11, 08:40 Edited: 10/27/11, 08:06
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Oh man, what a frustrating night. Yeah, I finally cleared the jump in 6-2, but I think there's a part in 6-3 that I hate even more, with the axe-throwing guy and the two jumpers? Know the spot? I only ever manage to clear it by chance. I got to the boss, beat the first form easily, since a bit earlier, I discovered how to wall-climb properly. Maybe I'm the last retard on the planet to figure it out, but goddamn it, I wish someone had told me you simply HOLD THE DAMN JUMP BUTTON AND WIGGLE THE D-PAD, YOU DON'T HAVE TO PRESS JUMP WITH THE EXACT TIMING. Gawd. The second form took me forever. Eventually, I managed to get there with 99 power and the Art of the Fire Wheel, or whatever it's called, and it went down easily. Now I've attempted to beat the last form half a dozen times, and I spit at the people who say it's easier. Dammit, those things are hard to avoid and give 2 pts of damage. Now it's late and I better go to bed, before I defenestrate my Wii. Mr_Mustache said:I really hope the Retro Game Club is still around when my NES gets hooked up again.. Well, as long as there are willing participants. If people stop participating, I'll probably keep playing some new NES game regularly anyway, and pretend you guys are actually my friends... |
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So I can't be the only one to whom this has happened: falling into a pit and coming back from the top of the screen on the playing field. It saved my life occasionally. And at first I thought it only happened if I aligned myself with an enemy at the top of the screen. I thought that somehow, when falling into the pit, you'd hit the enemy at the top of the screen, get hurt and fall back into the game, but no, that has nothing to do with it, since it's happened to me without hitting anything.
Once, I even "cycled" through the screen a couple of times: fell into the pit, came back at the top of the screen, fell directly into the pit at the same spot, came back at the top again. So weird.
Another I found is in 6-2, the spot where you're coming from below using a ladder, and on the left you have a tall wall to go over, and on the right is where you've got the platforms to climb that allow you to do just that. Well, if you use the wall-scaling trick, you can climb that wall without using the platforms... except that you won't be able to go anywhere. The screen won't scroll left, no matter how much you try to run in that direction. You've got to go jump on the platforms on the right, then jump back on the wall on the left, and suddenly the screen will scroll. |
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