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System Requirements:

Minimum System Requirements
OS: WINDOWS VISTA (SERVICE PACK 2) 32-BIT
PROCESSOR: 2 GHZ DUAL CORE (CORE 2 DUO 2.4 GHZ OR ALTHON X2 2.7 GHZ)
MEMORY: 2 GB
HARD DRIVE: 20 GB
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GRAPHICS CARD (NVIDIA): DIRECTX 10.0 COMPATIBLE WITH 512 MB RAM (NVIDIA GEFORCE 8, 9, 200, 300, 400 OR 500 SERIES WITH NVIDIA GEFORCE 8800 GT OR HIGHER PERFORMANCE)
SOUND CARD: DIRECTX COMPATIBLE
KEYBOARD AND MOUSE
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MEMORY: 4 GB
HARD DRIVE: 20 GB
GRAPHICS CARD: DIRECTX 11 COMPATIBLE WITH 1024 MB RAM (NVIDIA GEFORCE GTX 560 OR ATI RADEON 6950)
SOUND CARD: DIRECTX COMPATIBLE
KEYBOARD AND MOUSE
DVD ROM DRIVE

Pre-release Info

Well, after many years, DICE is finally coming out with a proper sequel to Battlefield 2, and they're coming out guns blazing with Call of Duty in their sites! Bad Company 2 was my first Battlefield game, and it was pretty impressive, but it was missing some of the key features of a true Battlefield game, like more players, jets, etc. Battlefield 3 is coming with everything fans of the series want and more. The PC is the lead platform, so it won't have to be watered down for the consoles like the Bad Company spin-off series, but DICE is actually going to make it all work on both the 360 and PS3 regardless.

With the future of Call of Duty up in the air at the moment with Treyarch having shipped Black Ops and out of the picture until 2012 at least, and Infinity Ward in shambles after the mass exodus, we just don't know what we're going to get from the 2011 Call of Duty game, so it seems to be the perfect time for Battlefield to come in and take the FPS crown. I'll admit that I may like the more arcade style of Call of Duty a bit more, but with the formula staying relatively the same all these years, I am starting to get a bit fatigued by it, so I may prefer a change of pace with Battlefield this year, esp. if the next Call of Duty is sub-par.

There hasn't been to much info on Battlefield 3 so far, but what little there is has me very excited. I can't wait to see what true, large scale, Battlefield style warfare is really like.

So far we have this teaser:



And here are some stills from that teaser so that you can get a better look at the all new engine DICE is using for this game, Frostbite 2:



















Mmm mmm mmm! Just think, the game is still in development too, so the graphics can only improve from here, now just imagine how much better everything will look upon release! The game is currently slated for a fall release of this year, so that it can go toe-to-toe with Call of Duty, but I honestly wouldn't be surprised, or upset if it got pushed back a bit since DICE has quite a bit on their table at the moment, and it's going to take a lot of work to get this all to run on the consoles.

Here's some information from an issue of Game Informer on the game:

-Aiming for CY Q4 2011 release
-Concept for BF3 has been in the works for years, waiting on proper tech to seamlessly come together
-Frostbite 2.0 is the culmination of this tech, entirely re-written
-Lighting sounds neat, one "probe" contains more lighting information than an entire BFBC2 level.
-Level destruction is going to be "believable" but basically everything is destructible.
-Character animations powered by ANT, what EA Sports uses.
-AI characters and multiplayer characters have different animation sets
-No more "gliding" animations that look off, animation realism is a focus
-Captured their own war audios (bullets, tanks, helicopters, etc) at different distances to ensure realism
-Better audio cues for certain actions, more easily able to listen for threats
-Plan on better, more immediate post release content
-More unlocks than BFBC2
-Dice trying to find a good balance between customization of your character and not having "pink rabbit hat(s)"
-4 classes
-Will talk about squads "later"
-Looking into a theater mode but can't talk about it
-Will have co-op
-There will be a kill-cam but it can be turned off
-BF3's team is almost twice as big as the team for BFBC2
-They want the pacing of the single player mode to be balanced, with highs and lows. Makes the comparison to a song vs a guitar solo.
-Part of the single player mode takes place in Sulaymaniyah - Iraqi Kurdistan.
-"Fuck" will be used often, so M rated for sure
-There will be an earthquake in a level. The destruction sounds very impressive. 7 story building collapses, looks very well done
-Significant narrative that goes with the SP mode
-More than one setting, you're not in the middle east for the whole game
-PC version is lead version
-Why 64 players for PC only? No complaints from the console crowd.
-No mod tools at release. Maybe none down the line either. Frostbite 2.0 is complex and mods tools would have to be dumbed down, so does Dice really want to put their time to that or would it be better spent elsewhere?
-Original story, not based on Bad Company at all.

Here's a link to the Game Informer scans if you want to read the whole story

It's all very interesting stuff, and DICE's claim of it being a next generation game, on current generation hardware seems quite accurate.

The game is getting a full reveal this week at GDC, so expect another trailer, and more news soon.

So, this is the official Battlefield 3 coverage thread, so if you find any news post it here. If a new trailer is released post it here. If you find a cool interview post it here. Let's keep this thread updated with all the news of the game as we prepare for deploymen to the third Battlefield!

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03/01/11, 13:04    Edited: 10/19/12, 06:56
 
   
 
@MightyOwned

No I got your joke about MW3, but it's just funny because a lot of the places that will be featured in MW3 are also featured in BF3. Take for example, NYC, which is featured in both games, and I feel sorry for MW3 because there couldn't be a more perfect way to compare the graphics of both games than to have both games show off their version of New York, lol.
07/08/11, 05:49   
Here are some screens for Battlelog, which is similar to Bungie.net, or CoD Elite in that it will track all your stats, for free of course









And here's a little video of the multiplayer



EDIT: The Alpha is going on right now for the highest of Battlefield veterans, so here's even more videos. I said, "holy fuck!"





07/21/11, 02:45   
Edited: 07/21/11, 05:52
New Multiplayer Trailer!



Oh and here's an interview too with some nice details

07/22/11, 00:27   
Edited: 07/22/11, 03:22
Not exactly sure why but these last few videos have actually killed some hype for me.

Exact sounds, HUD, and gameplay from BC2 is pretty lame. This is supposed to be some kind of revolution in FPS gaming yet it looks like the last game, which was like a sidestory to the series.

Not impressed by that. Nothing in these videos impressed me really. Minus some nice animation, graphics, and pretty good looking level design.
07/22/11, 04:55   
@carlosrox

Do I really need to mention CoD with what you just said?
07/22/11, 06:48   
@carlosrox

Who said anything about this game being revolutionary?
07/22/11, 07:47   
@Brick
This looks more similar to BC2 than any of the COD games actually. The COD games aren't hyped as revolutions either. They're yearly updates and don't use supposedly incredible and new engines.

@missypissy
Everyone who claims this is gonna change everything and save us from the horrible and evil Call Of Duty. And haven't you seen all the videos playing up the tech and how breakthrough it supposedly is?

Hey I'm not saying it isn't revolutionary or the game won't be good, but these are terrible videos an I hope the game isn't like these is all I'm saying. They're alpha which is good but they better not think of giving me the same HUD, gameplay, and sounds from the last game when they have a brand new world changing engine.
07/22/11, 11:41   
carlosrox said:
@Brick
This looks more similar to BC2 than any of the COD games actually. The COD games aren't hyped as revolutions either. They're yearly updates and don't use supposedly incredible and new engines.

That's kind of the problem with CoD isn't it? Don't get me wrong, I still like CoD, but let's be honest, it is the same thing each year because the development cycle isn't nearly enough time to really innovate.

The HUD thing is negligible because why break what works fine? Of course you're going to have things like the ammo counter be in the same spot, and the mini map used in the same spot. Plus if you look closely you can see the style is a little different, and they new things too like an objective marker similar to one you'd get playing the campaign. There's also new audio clues, like a musical crescendo for when the final M-COMM station is armed, which gives more of a hint that the match is about to end, and that's great since that was kind of missing in BC2 as sometimes the match would end without me even really realizing how close it was.

As for the sounds, well sure some things will sound similar, and some things will stay the same, but remember that this is just the Alpha, so things will change. Medal of Honor actually used the same sound effects from Bad Company 2 until it went into the final build too if you remember.

Not only that but you can see a lot more of the changes in the gameplay if you really look, like the bi-pods for LMGs, the blinding with the flashlights, the new knife mechanics, etc. It all looks much more refined.
07/22/11, 12:11   
07/23/11, 09:35   
Edited: 07/23/11, 09:36
Ok then, first of all, Hello-and-nice-to-meet you to everyone I don't know. Then, How's-it-going to the people that might recognize me from the Wii Lobby. I've been meaning to get my foot in this door, but for some reason kept putting it off. Hopefully I'll actually start posting here relatively frequently now.
As to why I'm posting here, well, Brick is jelly I got some time with the Alpha this past weekend, so I'm going to go ahead and break EA's NDA and post some nice impressions here.

The only thing you need to know: this game plays about 10.2 times better than Bad Company 2, straight up.

But I'll break it down,

Movement mechanics:

You can now run in diagonal, which feels fantastic once you start doing it all the time. Moving over obstacles is quite intuitive, and you will quickly learn which obstacles you can climb over in which different ways (sometimes an obstacle will be too high, but you can get in thee creases of the salient geometry and climb from there).

There's also running momentum now, so if you're running and quickly change direction, you will skid a little. This also means that if you press prone while running, you throw yourself forward very slightly (or in diagonal). This is actually really cool to do and makes the Black Ops Superman animation look like an action figure's. It's also really useful without being unfair, as generally it works more as a last effort to get in a ditch or behind cover and not as your typical drop-shooter's exploit (contrast with drop-shooting in COD 4). Generally, moving around feels like a dream (a good one, without clowns), and probably one of the best things about the engine.

Aiming and Shooting:

Spotting works largely the same, which can be neat, depending on whether you're a 3D spotting lover or hater. They did make it so that spotted enemies out of line-of-sight get the orange triangle removed more quickly, which does good things for the balance in my opinion. In addition, the orange triangle is no longer directly above an enemy's head (and I think it stays at the same height regardless of whether an enemy is standing, crouching, or prone), so it's harder to just pull a headshot by blindly shooting at the orange triangle.

I'm not too sure how I feel about the ballistics of the weapons, but I think generally I like them better now. Automatic weapons are still way too accurate at any range (less than in BC2, though), but I feel like they upped the recoil a little bit, which feels very good with weapons like an LMG or an AR. I think the damage ratios are mostly fine but weapons feel too powerful without a proper balanced accuracy and recoil (they're good but not quite there yet). I think Automatic weapons should retain their damage but get accuracy toned down and recoil tuned up, and it will be lovely.

Now, snipers on the other hand, are strange. The first sniper you get in the game is a terrible semi-automatic with WAY too much recoil and too little damage (it would take about 4 bullets to the chest to kill anyone with it, 2 with headshots). The one you unlock, though, is the SV98, and that bolt-action works beautifully, as it puts down any enemy in two hits, one if headshot. In addition, sniping always sucks at the beginning until you unlock the 12X scope, the laser sight (to blind enemy snipers during duels), and the bipod. I will explain the bipod right after explain another thing about sniping: sway.

Yes, now Sniper Rifles have sway when you aim them, meaning your aiming will be moving while you're trying to aim (breathing right? lol no). I know Bad Company 2 also had sway, but I'm telling you, this is MUCH MORE than that, and you know it's true when you have to hold shift to steady your respiration and become able to take a good shot. Of course, here is where the bipod comes in. Having a bipod will allow you to stop horizontal sway, so now your aim will only sway vertically, making shots much easier to take. It also decreases recoil, which is not important for a bolt-action, but crucial for a semi-auto.

Another thing to mention here is the addition of 'Suppressive Fire', which occurs when you shoot at or near an enemy (as long as bullets go whirring near him, or hit the cover he's hiding behind, it'll activate), and causes his screen to get blurry, his sound perception to be slightly lost, his weapon to momentarily lose accuracy, and according to some dude in the Battlelog forums, causes snipers to not be able to hold their breath. In other words, this is what you do when some asshats are trying to snipe you halfway across the map with a bipod LMG (then again, bipod LMGs are best serving that same purpose -- to suppress the enemy).

Also, knifing now takes MUCH longer than it did in Bad Company 2. First of all, you can no longer just tap a button and immediately 'home' onto an enemy's throat, but instead, pressing and holding F makes your character pull out his knife stylishly and then grab the enemy and stab him (none of you can break from the animation. If you get killed while knifing your enemy, he will continue to die alone even if you hadn't stabbed him yet -- something I hope they fix in the retail). Overall, it takes more than 1 second to start the actual killing animation, and then another 3-4 seconds to finish it. This means that CQC doesn't just devolve into whoever presses the knife button first, but victory lies on the player with better accuracy and aiming reflexes.

Classes:

As many of you know, they blended together the Assault and Medic classes, which in my opinion was a brilliant move on their part. Now, AssauIts can actually fulfill their duty of pushing the frontline by being both able to shoot an excellent weapon, take out enemies behind cover (the Grenade Launcher is interchangeable with the Health Kit; you can't carry both of them at the same time) and revive fallen enemies quickly so they can rejoin the battlefield.

The Support class, on the other hand, is perfectly tailored around the use of the Light Machine Gun, so now they can provide tons of heavy cover fire for great suppression effect, throw down ammo packs so they can guard a point for a long time, and use a bipod to shoot steadily from partial cover. Furthermore, you can unlock nice little things like a muzzle flash reducer and a super nice 3.6X Holographic Scope that make you deadly for those swarms of sheep that think it's safe to run across the plains.

Engineer and Recon are still the same old Engineer and Recon, though I didn't get to unlock any motion sensing mines, since the Alpha got busted on my second day, so I couldn't upgrade Recon or Engineer (I could still upgrade the other classes and weapons, though).

The infantry vehicle seems like it stands a lot of damage, but I'm ok with that. Something good is that Engineers' Repair Tools now let out very bright blue sparks, so repairing your vehicle makes you much more likely to be seen by enemies, which is well balanced for me. In addition, vehicles can now get 'disabled' after they get hit by a Rocket or two. For example, disabled tanks are unable to move and reload explosive shells slower, (though the guy in the MG can still shoot at his leisure), and eventually start losing health until they explode. You can fix a disabled tank with an Engineer's Repair Tool, which makes the Engineer even more useful this time around.

Rewards and Unlock System:

You get rewarded for doing more things now:
-Each dog-tag gets you 300 points
-Suppressive fire nets you a few points when it helps a teammate's kill (I remember this being in addition to normal assist kills, but I'm not entirely sure).
-Sniping heads now offer a marksman bonus, so the further away you are from a target whose head you just shot, the more points you get.
-Disabling a vehicle (this in addition to actually destroying the vehicle)
Among other things.

As for the unlock system, it is a mixture of Bad Company 2 and Modern Warfare. Basically, you have a rank that, when it increases from points, sometimes gives you a new multi-class weapon, gadget, or perk. You also have class-specific rank, so when you level up your Engineer class, for example, you might unlock a new SMG or an RPG. In addition, you now have weapon-specific rank, so using the M249 continuously will alow you to unlock a scope, a bipod, a muzzle flash reducer, and other such things for it. Same goes for pistols.

Map Design:
The map design is so much better than in BBC2, it's not even funny.

While the Alpha only included the Metro map, it was varied enough that I got a good (though limited) sense of how great the map design was. Let me go by stages:

The first area of Metro is the park, which is very hilly, open, long and wide, and the only good cover you can get is behind big trees, in ditches on the ground (that you dig up with your tank's shells, no less), behind rocks, under bridges, or behind ledges or something. There's tons of good visual cover from hedges, a Missile Launcher's smoke, and just foliage in general.

The second area is the actual subway, which consists of 2 large tracks with wrecked trains and a center passageway of interconnected hallways and rooms. Some people complained about how linear and funneled this area felt, but these people were probably the cannon fodder that kept charging at the same enemy with a bipod LMG and distracted the enemy long enough for some of us to forge through alternate paths. Basically, you will first choose one of three entrances from the park, then snake your way around depending on the concentration of enemies on different areas. Sometimes you'll want to avoid the crowded and bright narrow hallways, and sometimes you'll want to avoid the relatively wider but darker tracks. Often you'll be pushing the line with Health Kits, Defibs, and suppressive fire, helping your team remain dense instead of scattered.

The third area is the station where you would buy the subway passes or tickets, and that one is basically a semi-square, bright, open area with a couple of hallways along the sides, as well as two sets of stairs coming from the level below, one for attackers and one for defenders (each team has 2 or 3 different ways to enter this area). This is a really hard area, and I suppose it comes down mostly to being really good at placing grenades, RPGs, bipod LMGs, and Health Kits, as well as having a good team synchronization so at least 3 people rush toward an objective at the same time the rest of the soldiers distract the enemy.

The last area (maybe it's not the last, I never got further than this) is downtown on the city, and it is basically perfect for squad deathmatch. From the station, there are 3 exits toward downtown, and out there you have 3 streets, a central plaza, like 5 buildings with open 3rd and 4th floors (sometimes interconnected) that are great for sniping but easy to throw Rockets and grenades into, a bunch of junked cars and busses that provide cover for one of the objectives, and businesses surrounding the central plaza that you have to shoot your way into so you can provide some cover fire from the darkness (though a grenade will kill you in there).

That's the good stuff. I did have issues with quite a few things, though I was pleasantly surprised to find I didn't actually want to strangle this game after every match (did I say I loved Bad Company 2? I meant I want to rip his lungs out after every match. Sometimes), but rather always had something I enjoyed about it. Still, here are some of the things I had issues with:

-Damage lag is still present and in full force (enemies die half a second later than you put your bullet in their head).
-Lag in general is still the same, where sometimes you'll only see an enemy shooting you when, in his screen, he's actually already put a solid 6 rounds on your chest. This is so bad that sometimes, you'll die from what seems like a single hit from an AK47 -- this is actually 6-8 lagging bullets whose damage didn't actually lag.
-Some issues with invisible walls, where a fallen tree had a much bigger obstacle box than it even remotely looks. This often made it so your tank got completely stuck on small ditches, tree branches, fallen lap-posts, etc.
-Automatic weapons have too high accuracy and too low recoil, while snipers do too little damage.
-Minor glitches and bugs that are more than likely going to be all gone by the Beta. The Alpha was already supposed (or rumored) to be outdated, and was only opened to stress the Battlelog servers and finish ironing out minor mechanics, so I'm sure the Beta will already be improved.
-The point reward system feels a little incomplete, and it would probably be beneficial to actually reward you spotting, for saving a teammate from a knife, etc etc. Generally, teamwork has to be rewarded more in relation to normal kills.

So yeah, in general, the Alpha changed my mindset about Battlefield 3: I was mostly cynical and hopeless in it being better than BC2 (or at least fixing its issues), but now I'm convinced I'll get it day one. I mean, I spent like 12 hours on the damn Alpha! It's not often that I spend so much time playing a game's demo.
08/02/11, 04:24   
I didn't get an alpha invite, but my uncle did... All I can say is JESUS CHRIST.
08/02/11, 04:49   
@juegosmajicos

lol you got so much XP from this one post that you're already able to choose your avatar.

Thanks for the info, sounds great.
08/02/11, 05:08   
So the PC version of Battlefield 3 will require Origin to play.

I really don't like this. I mean if EA is really trying to compete with Steam, why use BF3? Yes the game will be huge, but I just don't think it's the right game to use for this sort of thing. The Old Republic? Yeah sure since that's their own MMO, and Activision-Blizzard have success with WoW, so TOR being Origin exclusive, and needing Origin to run makes sense. BF3 though, no. This will also diminish any hopes of BF3 even appearing on Steam now, since I very much doubt that Valve wants a game on their service that needs a completely different service in order to run it, and of course that means a lot of Steam fans will boycott the game, and in this age when EA is trying to take down CoD, I think it's too much of a risk, and not worth it. Sure the game was never going to use Steamworks, and Origin will be fine I'm sure, but I'm not liking how EA is practically cock-blocking Valve, and only Valve, and there's the risk that future EA games like Mass Effect 3, Dead Space 3, the next Medal of Honor, and whatever else EA puts out, will follow this model of needing Origin in order to run the game.
08/13/11, 04:16   
I've said it before and I'll say it again, I'll get BF3 when it comes to Steam. I have faith that it will eventually. If it doesn't, I shall live.

I do not condone cock-blocks. If you could get BF3 from Origin, and nowhere else, then that'd be a little different, that'd mean they're putting all of their effort into their own platform and it would be an exclusive EA game service, which for reasons of clutter I wouldn't be too big of a fan of (Don't want a service for every publisher, yuck.) but at least I'd know they'd be putting their full effort into it.

But releasing it everywhere but Steam? Fuck you, EA.
08/13/11, 05:28   
But you do need Origin.


Fuck EA for this. Really makes me not wanna but the game til it's in Steam. It's a big giant fuck you to Steam fans everywhere and Steam as a whole which basically saved PC gaming.

Fuck them. Fuck them hard for this. Anyone boycotting this game gets my respect. I MIGHT not get the game cuz of this.
08/13/11, 05:55   
@Xbob42

Yeah I really am hoping Origin just flops. It'd be one thing if it were merely replacing the EA Store with a new name, and marketing, but to try and copy what Valve's done, but only for EA games is ridiculous. Seems like you and I are the only ones over at Bad Cartridge that have an issue with this, and we keep getting asshole's like Ominous calling us out for liking a service.

Good for you for staying strong though. In a way I'm kind of wanting to boycott the game until it comes to Steam too (hey at least by then maybe I'd have a PC that can run the game at max, and the price of it may be lower ).
08/13/11, 06:11   
It's not really hard for me, what Steam has done for PC gaming is way more important to my hobby as gaming personally than anything BF3 will do for me. That doesn't mean I don't want to play it, but I abso-fucking-lutely will not support cock-blocking Steam. Valve has earned every ounce of my respect and EA has consistently shit on my face. Poor DICE is caught in the middle here.

The way EA has played this out has been nothing but bullshit as well, jumping at every opportunity they can get to blame Steam about how they can't "directly interact with customers," meaning spamming you with crap and the like. No other publisher/developer, not ONE has had any sort of complaints whatsoever with Steam in this regard, so am I just supposed to take EA's word? Fuck that, they're losing my good will quite easily.

It sucks, too, because I'm a huge Battlefield fan. I wouldn't have cared if they tried to pull this with SWTOR, as it's an MMO and like battle.net might make a little more sense as well as be a much bigger boost for people regularly wanting to use Origin, but on top of that I don't really care about TOR so I wouldn't have to (Hopefully temporarily.) decline a game I'd really like to play.

I did it with MW2 with their shitty match-making and I'll do the same here. (Luckily the CoD series has dropped off a cliff when it comes to my interest, same game over and over with different skins and slightly different weapons. Ugh.)

Also, from what I've seen of the BF3 alpha in person along with what I've heard, you have to constantly have their Facebook-like thing open to play the game, which is separate from Origin, which just confused the hell outta me.
08/13/11, 06:28   
Edited: 08/13/11, 06:29
Oh sweet Jesus!

08/16/11, 23:38   
Edited: 08/16/11, 23:39
I liked the part with the little robot.

Soon as it comes to Steam.
08/17/11, 00:52   
Oh lord. That looked amazing. That was some of the coolest shit ever.

I'm not a vehicle guy but sometimes I can think they are just the coolest things on earth when presented in a very cool fashion. THAT was cool.

Fuck you Origin and EA....

@Xbob42
I agree that it'll come to Steam eventually. They're not gonna piss away that money over some stupid little contest to beat Steam which simply isn't gonna work. The problem is can I wait however long it takes? I don't have that kind of willpower when I truly want something.
08/17/11, 01:15   
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