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Are new levels or gameplay elements the only worthwhile unlockables today? [poll]
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Yes (3/11 votes) |
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No (8/11 votes) |
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Other than the satisfaction of accomplishing something, of course. I was listening to a podcast where someone mentioned speed-running Shantae: Risky's Revenge yielded different pictures after the credits. Someone responded to him "Not really a good incentive for anyone who knows the Internet exists". And you know, he has a point. The drive to go through a game multiple times to get alternate endings just isn't there when you can just youtube them. Or DKCR's art galleries: they're pretty cool and all, but they're not the reason I'm getting all the puzzle pieces, since that same art has been posted on the net, at a higher resolution, in a more convenient format for viewing it. Basically, the only rewards you can't reproduce on the Internet are gameplay-related (new moves, weapons or levels); or at the very least, game content-related (in-game costumes). Or not. Did art galleries or unlockable videos/scenes ever drive you to do something in a game that you wouldn't have otherwise done for the fun of it? Has the fact that youtube and google exist now completely taken that carrot away? URL to share (right click and copy)
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01/05/11, 02:55 Edited: 01/08/11, 03:59
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Yeah, I realize it's a tough question to answer because it's not all black and white.
I mean, I look at DKC2 and how I 102%'d it, and I ask myself: would I have done that if not for the unlockable levels? I'd like to think that yes, I would have purely for the fun of it. But then I totally didn't 101%'d DKC, and it didn't have unlockables for it.
Granted, I find DKC2 to be much superior to DKC, so the comparison doesn't entirely work.
Still, I think back about DKC2's more frustrating moments, and if I ask myself: "would I have stuck with those levels for as long as I did if not for the unlockables", I think the answer would be no. |
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@SimbabbadWell fighting games are a different beast, though, the whole point is multiplayer. It never made sense to lock characters in the single player game. As far as levels go, you don't think it makes sense to lock, say, the World 9 levels in NSMBW and reserve them for the people who actually manage to get all the coins? The people who didn't probably wouldn't be able to survive the world 9 levels. Same with the Gnarly/Tubular levels in SMW, they're a bitch to find, but they probably wouldn't be much fun for those who couldn't complete the Star Road levels. As for the people who say they'd only do it if the task itself is fun: sure, fair enough. But is there really no case where you pushed through a bad spot because of an unlockable? Like, trying 102% in DKC2 was fun in itself except for that one level, that you still completed but would maybe have given up on it if not for an unlockable? Or speedrunning Zero Mission or Fusion for the fun of it... does that mean you kept trying to better your time after you unlocked the "best" pic? @ludist210And the knowledge that all of that Prime stuff can be seen on the web at the click of a mouse doesn't devalue the unlockable art, for you? |
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