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Atlus Marketing said:
In the midst of an unending war for dominance between two super-powers, Special Intelligence Agent Stocke is assigned to a routine escort mission that goes horribly awry. However, wielding a mysterious book called the White Chronicle, Stocke discovers a way to travel to the intersection of time itself: Historia. With this power in his hands, he must travel back and forth through key events and an entirely alternate timeline to right the world's ill-fated course. The lives of his companions, the fate of nations, and the resolution of an impending disaster that now threatens the land all depend on Stocke's ability to discern the one "true" history.
Available February 22, 2011.
Sounds pretty good to me. The trailer makes the game look fantastic. And it comes with a music CD... DEFINITELY a nice bonus. Atlus really knows how to service their fans.
I'm still playing this. Can you believe it? Definitely taking my time... 20 hours in over two months? lol.
It's good, though. But I've hit a wall. In the AH line, beginning of chapter 4. That armored thing? Wipes the floor with me.
I tried to go back and finish some sidequests, hoping it would be me something powerful that would turn the tide of that battle, but nope. I also grinded a bit, which isn't fun. Hasn't really helped so far.
It took me like 8 months to finish DQ IX. Definitely not able to rush through RPGs at the moment. Which is tough because a lot of RPGs that I want to play all hit around the same time (Radiant Historia, Golden Sun 3, Lufia remake...) Throw in Okamiden which isn't an RPG but is probably just as long as one, and man... I'm never going to catch up.
Yeah I think that's the one I had trouble with. You'll have to use an attack that hits in a vertical line so you can dispose of those self destruct things in one shot. Rosch should have an attack that lets you do that and if you have any +strength items available, just equip him with them to avoid too much grinding if you haven't been using him. Also I think it helps if you kill the self destruct things first, push the boss in the back row so he does less damage too.
90% of the time, those things don't appear in a line, however. They appear in the four corners. Which means I have to have at least three guys taking care of them: two pushing them on the other ones, then hit with that straight line attack. That doesn't leave much manpower to deal with the boss, who has this devastating attack that hits everyone, which means I have to heal as well.
Yeah, that's the only boss in the game that really gave me a lot of trouble (other than the final secret one). I did alright using the same strategy as @VofEscaflowne, though. I never had to grind, either, though I rarely skipped enemies. Prioritize Rosch's attack and others' defense and push the boss into the back row as soon as possible. Once you get it there, it's a matter of endurance. Prioritize killing the summons to keep yourself alive, eventually you should be able to get into a rhythm where you can attack the boss itself regularly instead of destroying the summons and healing every turn.
Oh, and not necessarily important for this battle, but don't dismiss attacks that inflict several hits if they don't do much damage. Building your combo meter can be the fast track to huge damage bonuses for the more powerful attacks. I almost never used Aht's Deadly Dance or Marco's Spin Attack (names might be wrong) because they did almost no damage, but I changed my tune pretty fast after re-discovering how useful combo building can be. Remember to alternate magic and physical attacks when you can as well, as that makes the combo meter climb faster.
I never skipped an enemy either, but Rosch somehow was at level 22 while Stocke was 35. Also, Stocke seems to be the only one with a good enough defense rating to survive the attacks. I need better gear than what I have currently...
I've been using that exact same strategy. It's the only one that makes sense. Oh well, I'll grind a bit more and see what happens.
What's the use of building up the combo counter, again?
Rosch will always be underleveled because he is absent from the party almost entirely in one storyline. Two other characters are prone to being underleveled, but Rosch is probably the one who is absent the most. He makes up for it by having ridiculous HP, so he's not all that much of a liability.
Building the combo meter adds bonus damage to the attacks. Using Frost when the combo meter is at 8 deals more damage than using it at 2, all else unchanged. It doesn't seem like much at first, but it adds up if you commit to consciously building the combo instead of just using whatever attacks deal the most damage on their own.
Yeah I basically forgot about the combo meter until very late in the game, then rediscovered how useful it is. Sometimes it's worth switching turns with the enemy and letting them attack your vulnerable characters in order to get set up for a huge damage combo.
So, loving this game. Finally getting around to playing my LAUNCH copy. Anyone know where I can find truly detailed descriptions on some of these sidequests? I'm trying to finish some and I'm either doing something way wrong or I dunno what but I swear I'm doing some of the right things.
Bouncing around aimlessly in the timelines is a freakin' bore! But I'm loving the game as I go through it.
I'm not worried about 100% completion, but he appears to be suggesting to me that just to progress you often need to fulfill something (right person, right time) that is a bit obscure (like Astro Boy was?)
Well that sort of this is what leads you to 100% cause that thing happens in the main game but is pretty much how all the side quests are. Generally it leads you with enough clues to infer properly, but because you have certain nodes and you can't just pop in at literally any given moment, sometimes filtering through the past can be confusing.
@Zero It's not that bad. I got through the main game without any guide help, and only had to check GameFAQs boards for a handful of sidequests. It CAN get a bit confusing for the sidequests, but the in-game summary helps you pinpoint timeline requirements for most things. A few sidequests absolutely require a guide, though, unless you want to waste a lot of time running around.
Getting through the main game is as simple as switching between the two timelines if you ever get stuck, though. And the game makes it very obvious when you can't go any farther in your current storyline. There shouldn't be any question of where to go until you get to the end of the game and decide to go back and do the sidequests (which is required for the full ending).
Yes all the sidequests are required to get the full ending. Each sidequest you complete adds a scene to the ending, getting them all shows the final scene that is kind of major. It's still a fine ending even without all that extra stuff, though. It took me about 40-45 hours to get the full ending.