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Atlus Marketing said:
In the midst of an unending war for dominance between two super-powers, Special Intelligence Agent Stocke is assigned to a routine escort mission that goes horribly awry. However, wielding a mysterious book called the White Chronicle, Stocke discovers a way to travel to the intersection of time itself: Historia. With this power in his hands, he must travel back and forth through key events and an entirely alternate timeline to right the world's ill-fated course. The lives of his companions, the fate of nations, and the resolution of an impending disaster that now threatens the land all depend on Stocke's ability to discern the one "true" history.
Available February 22, 2011.
Sounds pretty good to me. The trailer makes the game look fantastic. And it comes with a music CD... DEFINITELY a nice bonus. Atlus really knows how to service their fans.
Get your chuckles out now, but I popped this in last night LATE and put in four hours. I'm shelving all other RPGs (and quite possibly all other games) and playing nothing but this one. It is beautiful. The music is gorgeous. The time-travel is fantastic. I've put in two more hours SO FAR today. This game is It. The game is the Real Deal. Considering how low print runs tend to be for Atlus titles, go snap up a copy now.
So, I've had it for two days and I've already put ten hours into it. If I wasn't working right now, do you know what I'd be doing? Playing Radiant Historia. This game is a classic I HOPE gets a sequel on the 3DS. I can quite honestly say its hard for me to come up in my head with a game that has prettier 3D backgrounds with the exception of something like nanostray or nanostray 2.
Whoa, I just started playing and I must say that after the intro sequence explaining the story and after a few battles, I'm already hooked! Battle really seems like a refreshing take on turn based RPGs (reminds me of a "Tactics" type game along with Final Fantasy X's battle system) and the story has a great twist on it right at the beginning. So many vibes from classic games... loving it. Fantastic music as well to boot!
All of these positive comments are making me want to get it ,but Pokemon is still reserved. Plus, I still have 2 other Jrpgs to finish. Not fair I tell you.
Do you honestly think that there will ever be a point where you WON'T be able to get a copy of Pokemans? Can you say the same thing about Radiant Historia? I think your answers here are obvious. Don't miss out.
Your enemies are on a 3x3 grid. You have special attacks that can move them around...one shoves them backwards, one to the right, one brings them forward, one pops them into the air, et cetera. The simplest and most effective use of this is knocking enemies into the same space. That way, followup attacks hit both of those enemies at once in a two-for-one strike. For example, my go-to tactic is to shove one enemy into his buddy, hit BOTH of them into a third guy, and then fry them all with powerful magic that normally only hits one target. Enemies can also hide behind shields or create status-up zones, which you should knock them away from. One character in your party can set extremely powerful traps on empty spaces, which do big damage if an enemy moves onto them (rare) or if you shove them onto it.
The grid system gets plenty of use, and it's far from being just a gimmick, but it's also doesn't really feel like a SRPG. Especially because your own characters don't move around at all. I was sort of expecting otherwise from the trailers, but I think it's the right decision and keeps the pace up.
The other aspect of the battle system is the turn cue, which works a little like Final Fantasy X. You can see which character gets each of the next ten turns in battle...and you can even switch them around a bit. Generally, you want to get your characters' turns to be consecutive in order to set up combos, even if it means changing things so that the enemies can attack you sooner.
It's really a pretty clever battle system, and I'm having a lot of fun with it. It's also quite challenging: I don't know if I'm under-leveled or what, but I'm barely scraping by in many of the standard battles, often having to use a number of healing items or spells to keep things manageable. Speaking of which, they're not random. Enemies chase you when you're in range on the map, and you can pre-hit them before the battle (a la the Mario RPG games) in order to guarantee that you get the first several strikes in the battle. And whether or not you do easily make or break you: if you try to run away and get caught from behind, the enemy group can sometimes get like seven or eight attacks before you even get started.
It's probably got the best challenge I've ever seen in a JRPG...other than TWEWY, which outright cheated I've only lost a few battles (and they weren't even boss encounters!) but I've never felt especially safe or completely outmanned. Every battle has been engaging so far.
The story moves at a very fast pace, as well. I might even say too fast. There's hardly any down-time in the plot: you're always either on a mission, on the run, or jumping between timelines when one of them hits a brick wall. As much as I've enjoyed the 15 hours I've put in so far, I'm sort of dreading the next 20+ that I estimate will take me to the end if they keep moving the plotline(s) along this fast. Heh, I never thought I'd say that about a JRPG.
But yeah, definitely a winner so far. Already near the top of my JRPG list for sure.
AHHH, this game is full of win and I'm only a few hours in. Holy crap, pick this one up before it becomes rare guys I just want to keep playing... but I must go for the day. This will be torture because I know I'll want to be playing this so bad all day. It just has so many elements that I love in games and it seems to blend them all in perfectly. Cannot wait to see how the story develops and all the changes that can happen.
@VofEscaflowne This along with Demon's Souls offically puts Atlus over the top on Squeenix (with the exception of the DQ titles) in the JRPG department. This game is just SOOOOO playable its not even funny! The battle system NEVER gets old! Hell, they might even have DQ beat, and it would all be due to the battle system. Why couldn't anybody else come up with such an engaging turn-based system?