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Awful Levels/Segments in Otherwise Great Games [roundtable]
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11/19/10, 08:49 Edited: 11/23/10, 09:55
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There are no bad levels in HL2 - sorry, I don't get the hate for Water Hazard or Anti-Citizen One. Never had a problem with the squad AI, but I also left them mostly to their own devices. I adore pretty much every second of HL2, mostly because every time I thought I had the game figured, it threw something new at me. "Our Benefactors" is still a brilliant game climax, probably the best in the genre with the exception of HL2:Episode 2.
I also liked hunting the Tears in Twilight Princess, mostly because I like how the gameplay changed in wolf form. I really dug the different ways of getting around and fighting enemies and whatnot.
I agree about some of the Halo mentions - mostly The Library. There are so many fun levels in the campaign, but that one is an exercise in tedium, boredom, and monotony. The awesome enemy AI is almost nowhere to be found, there's next to no strategy other than "KEEP SHOOTING" and it's the easiest thing in the world to literally get lost. Horrible level.
What else?
Blades of Hades in God of War SUCKED. Even David Jaffe admitted that.
"No Fighting in the War Room" in CoD4 was a shitty piece of respawning corridor-shooting that is exactly what I DON'T want to play in a Call of Duty game.
Agreed on the Space/Underwater segments in KOTOR - hated those.
And while they're not BAD, I never enjoy the Water Temple or Jabu Jabu's Belly in Ocarina of Time. |
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