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Donkey Kong Country Returns (Nintendo Wii) discussion [game]
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| 9.19/10 from 67 user ratings |
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Welcome to the official discussion thread for Donkey Kong Country Returns on the Wii!
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| Reviews: |
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10/25/10, 07:17 Edited: 10/29/10, 02:26
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Hmm, the only problem with using the parrot is once you start, it's hard not to keep relying on it. Already there's a couple of pieces where I used the parrot and thought "man, I should have seen that. I didn't see it my first 4 times through but I maybe would have found it on the 5th".
Then again, 5 times playing through a level just looking for a subtle hint that could be anything, anywhere and that you obviously missed 4 times already, that's more than enough. I'm gladd the parrot is an option.
Still, the pieces are pretty cleverly hidden. They don't feel cheap, the way I thought some of the secrets in DKC were cheap.
I got a question about the world 2 boss. I did beat it, but the damn crabs never seemed to want to flip. It felt like it was random. Was it random, or was there a tell I completely missed?
This game is driving home the fact that I'm not as perceptive as I think I am.
edit - Hell, it took me until world 3 to realize the dandelions hiding puzzle pieces are slightly orange. |
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Okay, pounding the ground, that's what I was missing. Seriously, it wasn't obvious. The first time I faced them, they pretty quickly flipped over on their own, without me using the ground pound, so I thought that's how it was done, but then died, and suddenly on the next playthroughs they just wouldn't flip, I would have to roll into them 5-6 times and eventually they did. I'm surprised that passed testing. @roykoopa64I only noticed it in a cave, the contrast made it more obvious. Not sure if I'll be able to tell in the brighter, more colorful stages. |
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I beat world 4, the one with a couple of cart levels. Mole Patrol is just hilarious. Moles suspended by balloons flailing and swinging their pickaxe at you is probably one of the funniest things I've seen in a Nintendo game. I enjoyed the cart levels for the most part, but Bombs Away felt like BIT.TRIP RUNNER except with lives and without the whole "you're back to playing the game in an instant" thing. Nintendo should really consider making lives a thing of the past if they're gonna keep on making difficult 2D platformers. I can understand their reluctance to retire the 1up mushroom as it's so iconic, but are those balloons iconic to anyone? I doubt it, but DKC fans may disagree I suppose. The bananas are definitely iconic, though, and I can't think of a way to keep them in and be useful without being it being obnoxious to have to collect so many. Same with coins in Mario, I suppose. The bananas and the coins have the same purpose: guiding the player through the level. The fact that they get you lives is almost incidental. Just a carrot to get you to pay attention to them. I don't know what the solution is. |
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