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Banjo Kazooie (Nintendo 64) discussion [game]
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9.08/10 from 63 user ratings |
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Welcome to the official discussion thread for Banjo Kazooie on the N64!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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So I had some Microsoft Points to burn, and instead of downloading some highly-acclaimed, new LIVE ARCADE game, I opted for an old N64 favorite from back in the day. Why? I dunno. I guess I was feelin' the nostalgia bug this weekend or something. Whatever. I was honestly kind of expecting to have buyer's remorse... I mean, the game was great, but was it the kind of game that really stands the test of time? Well, after having put in several hours last night (and unlocking a handful of achievements) I can safely say that, YES, the game is still good. Great, even. Now I think I want to try out the sequel, Banjo-Tooie, a game I regret to admit that I've never played. I can't remember exactly why I didn't play it, considering I like the original so much. I think at the time, I was a poor college student, so I had to really cut back on my expenses. (I remember wanting buy, but not being able to afford, games like Excitebike 64, Ogre Battle 64, Perfect Dark, Conker's Bad Fur Day and others as well) So, for those that HAVE played the sequel, is it as good? Worth downloading? It's only like, $10, I think... so either way I guess it's worth checking out, at least. Right? Or should I not even bother, and just stick with the original game and pick up something else on LIVE? B... Banjo-Kazooie fans.... unite? URL to share (right click and copy)
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09/20/10, 21:12 |
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TriforceBun said:You know, collecting is not an inherently bad gameplay mechanic. When done well, it's essentially a "reward" for a platform challenge, like how the Stars in Mario are similar to reaching the flagpole in the old games. In SM64, you'd get a star for eight red coins, which were generally smaller challenges that encouraged scouring the level. The B-K games pretty much did something similar, where exploration is rewarded with "doodads" and it appeals to a lot of gamers' needs to "clean out" a level. Similar to the feeling of accomplishment I get from scouring a Zelda dungeon and making sure I get all the treasures and visit all the rooms. Counterpoint. |
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The problem I had with Banjo, that I believe other people had, is that there is really no sense of satisfaction with collecting things. Literally everywhere you look on the screen at any given time there is something to collect. It also felt arbitrary in a sense. First off, I have to collect notes in order to open up doors to advance further in the HUB world...but then I have to collect Jiggies in order to open up more worlds. Ok. Well, then there are the Jinjos who once you collect a certain number give you a Jiggy. Then you've got these other things. Then more. Then suddenly there's something else. And it just keeps going. I never felt the platforming was all that good, either. I realize it was a N64 era platformer, certainly didn't walk in thinking it was Galaxy level, but it just didn't even feel Mario 64 level.
Mario keeps it simple. You collect stars, which open up more areas which unlock more worlds. You collect 100 coins to collect a star. You collect red coins for a star. Everything goes back to stars. It doesn't hit notes, then Jiggies, then kind of jump back and forth like some kind of game.
Speaking of, that game at the end was a TERRIBLE idea. I went through the game in like 3 days (first couple of Jiggies I did, then stopped for a week) and I couldn't even remember half the stuff. And this was after getting everything in it. So I'm suddenly punished because I can't remember what Grunty's favorite food is on the fourth Tuesday of every odd month? A W Esome. |
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