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3D! Where do you stand on the technology? Are you all in? [roundtable]
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I've always been fascinated by 3D, because I have the mentality of a four-year-old child. Even though I realize that there's just not enough content to possibly justify early adoption, 3D tempts me, in a way that HD never did. I was actually seriously considering getting a new 3D TV, glasses, a new computer with a compatible graphics card, maybe a PS3, the whole deal. But I don't think I will anymore. Glasses-based 3D, while it seems like a reasonable solution for solo play, seems more and more like an evolutionary step than a viable technology. I feel like it will be the Windows ME of 3D displays, and, once autostereoscopic tech is improved, it will be laughably obsolete. So, yeah. I'm out now. I can wait it out for better, cheaper, more universal technology, and the better, more varied library of content that will exist when it comes out. But I am still beyond pumped for the 3DS. It fascinates me, it doesn't require a multi-thousand dollar investment (I assume), and I am so happy that it will start with a healthy amount of support. (What was the last Nintendo system that launched with full third-party confidence?) The excitement for the system will allow the technology to be integrated into gaming very rapidly. Early efforts might be a bit rough, but I think that, once devs see what works and refine their techniques, the second and third generation software will be pretty mindblowing. I am going to make an unrelated prediction that puppetry will be a prevailing theme of the 3DS. Yes, tiny interactive dioramas are perfectly suited to the system, and art design will reflect this symbiosis, with intentionally crude, paper-cutout levels of parallax in 2D games and little strings on the tops of characters. And MARIOnette will make its dramatic return, as virtual puppetry software. URL to share (right click and copy)
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07/04/10, 22:10 |
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I don't really care about it for movies, but then, I don't really care about movies in general. I just wait for them to hit Red Box and spend $1 here and there. I do have a kind of big DVD collection, but I haven't added to it much lately, and I rarely touch it.
In games well... honestly, I'm not sure. It seems visually appealing and it might fix perspective issues and such, but are there new gameplay applications for it? Like, stuff that just couldn't viably be done without true 3D? Or is it mostly just to look cooler?
Definitely don't have any interest in buying an expensive new TV to do it on TVs.
As for 3DS, I think I'm more excited for the tilt and camera and other such things in the 3DS, as they seem to add to the gameplay possibilities more. But the fact that they managed to get it into the handheld without adding much to the cost (I hope?) is cool, and it'll be interesting to check it out. |
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Simbabbad said:@Rothwyn
I didn't think the movies you listed used 3D in relevant ways. In Up in particular it's barely noticeable.
I like gimmicky 3D though, or rather, I don't mind it. I like How to Train your Dragon in 3D. Both Up and TS3 used 3D to bring depth to the picture consistently, and for films with such a focus on the vertical (in Up's case) or contrasting scale (in TS3), I think it was relevant, restrained, and artistic in its use. There are dozens of wide shots in both films that make GREAT use of the 3D's added depth, and while they still look great on BluRay, the impact simply isn't the same. There's none of the sense of vertigo or distance, which is a visual element that both films constantly employ. Then there's the Night and Day short which played before TS3, which, quite frankly, is the best use of 3D to date anywhere. Absolutely brilliant, and not remotely the same w/out the effect. Frankly, I'll take that over gimmicky 3D any day - I don't really like being constantly cock-slapped in the face by the lame "flying out at you" crap you get in fluff like so many Avatar-wannabe films (both live-action and even a few animated, like Despicable Me). That's the sort of shallow approach that led to the overuse of early (read: BAD) CGI in the 90's, and the films that use this as a cheap gag to put butts in seats are no better than the ass-hats behind the 3D patch jobs like Alice or Clash of the Titans. |
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To be completely honest, I've never seen a 3D movie, or had any significant experience with 3D whatsoever. The nearest theater that shows movies in 3D is 45 minutes away from my house, so my friends and I typically opt for a closer theater. I was never particularly interested either, although now that the technology is starting to spread into consumer's homes, I'm starting to take more notice.
I have no intention of buying a 3DTV at this point, because the current glasses-only situation really makes it seem like a transitional stage. I know that it's not possible now to utilize the same technology that the 3DS does to make a 3DTV without glasses, but I can't imagine it will be all that far off.
Nonetheless, I have begun toying with the idea of getting 3D up and running on my PC. I already intended to buy the GTX 470 and a new monitor, so why not buy a pair of glasses and experience all my games in 3D? I haven't looked into the requirements too much, so I don't know if it's something that's in my price range, but nonetheless I'm definitely considering it. |
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