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Mario Kart World Discussion (Nintendo Switch 2) [game]
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| 9.15/10 from 6 user ratings |
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Welcome to the official discussion thread for Mario Kart World on the Switch 2!
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04/03/25, 01:11 |
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It's a week later and I've got more chunky MKW thoughts!
+Ultimately, I quite like Free Roam. I don't agree that it's lifeless or empty. The addition of cars and hitchhiking NPCs (Yoshis, Toads, enemies) are very simple but go a long way in making it feel lived-in. But you also can't expect to spend hours just getting lost in exploration like you would in adventure games where that's the main feature. And I think that's fine for what it is. I used to try to jump beyond the boundaries in Super Mario Kart's Battle Mode, and geeked out when I was able to drive off-course and check out the castle in Royal Raceway (MK64), so this really has a lot of innate appeal to me. And I was having a good time just roaming about over GameChat with my buddy (thefly) yesterday, and chilling out. Even so...
+The open world's benefits to me are less about Free Roam and more about its impact on the various road trips you can do. Might just be me, but I'm a sucker for environmental transitions in games, and MKW has it in spades. I'm not sure what it is but I really like the feeling of starting off on a snowy mountain, making my way through rocky shoals, going through a beach, then a savannah, then a city, then a desert, all seamlessly blending into one another. It's like...macro storytelling or something, kind of like how Tropical Freeze would naturally bring you through a variety of environments within a world (or a single level).
+The online performance is crazy smooth. Maybe Nintendo's best ever. Amidst all the chaos, I don't think I've seen a single hiccup, with the exception of that weird problem the other day when everything was offline for a bit. Hopefully the days of stuttering online for 1st-party games are over.
+What's kind-of-incorrectly been called "intermissions" overall add a lot of value to the package. Yeah, there's some 32 courses in the game but over 100 of these roads/connections/routes/whatever. I'm still finding new ones, and while not all of them are winners, there are some unique moments in several of them (such as a giant tornado) that you can't find anywhere else.
-That said, I think they should've named each of these and made them easier to find and race upon. I do like how you can play Vs and set your own connected courses, but it would've been nice if they went further with it. Let me save my own cups! Link any four connected levels together, name it and save it. Why not!? For that matter, it really would've been nice had they named each of these roads to give them a little more distinction. You know, Route 43 and the like (Pokemon-style).
-Whaaaat is with Nintendo's weird, limited implementation of online features?? That relaxing drive-around online yesterday would've been even better if sprinkled between the occasional Knockout Tour madness...but there's no way to play against online randoms with a friend!? It even gives you the option to join a Friend's room in the menu, but without fail, it will say "Cannot join" even if there're only a couple of people in the room. This is a massive omission and I hope it gets fixed yesterday.
Overall I probably like this game more than most of the internet. There are some frustrating choices and omissions but by and large I'm all in on the connected road nonsense. I hope we get updates to address some of these simpler features and options. |
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Having just finished Breath of the Wild for the third time, I'll reiterate how much I appreciate Mario Kart World's total lack of NPCs, quest logs, and progression trackers. That stuff is like sugar to me: it enhances the world's narrative flavor in a superficial way that does on some level make for a more memorable first playthrough, but at the end of the day it's just there to keep you addicted. I've made the mistake of lurking the Resetera thread for MKW (mainly to see if I can steal any tips and tricks for online play), and it would seem that a lot of the people over there mistake checklists for games. It blows me away that Nintendo is still capable of resisting that and just offering a pure playground with no gun pointed at your head knowing full well it'll cost them Metacritic points. @Zero@TriforceBunThis clicked for me more deeply a few days ago too. There's a cool interplay between Time Trial mode teaching you the main routes through the three-lap course, the ? Panels showing you weird little corners of each course you wouldn't otherwise see, and P Switch Challenges drawing your attention to the unique characteristics of the connecting courses. It all comes together to add a nice sense of place to Grand Prix and Knockout Tour. I do wish the audio balance leaned heavier towards the soundtrack though. This isn't "Nintendo refusing to give us options," this is Nintendo fumbling their sound production and making people think they want options. I get that they might intend for these tracks to just be little background ditties that don't draw too much attention to themselves, but then don't make them all masterpieces that I have to crank the volume for! |
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