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The Legend of Zelda: Echoes of Wisdom Discussion (Nintendo Switch) [game]
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8.69/10 from 7 user ratings |
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Welcome to the official discussion thread for The Legend of Zelda: Echoes of Wisdom on the Switch!
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08/06/24, 20:24 |
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I finally beat the game! I've already said a lot of my thoughts here so I'll try not to repeat myself too much.
On the plot/final boss/ending: I think it's interesting having a new villain, especially one that usurps Ganon's role in the game (rather than the other way around). And it's also interesting learning that the goddesses formed Hyrule (and presumably the rest of the universe) to essentially trap this villain, although you get this info very quickly and with little fanfare. I like Link's role in the game and enjoy hearing people talk about his feats. They managed to make a game where you play as Zelda but not one that makes Link feel superfluous, so yay. I especially liked the way they worked together during the finale, which kind of felt like a reversal of games like OoT and TWW. Pretty clever even if it feels a little funny to not be the one doing the hack-and-slashing in these fights. But it was neat.
What I don't like is that Null is just...another semi-formless blob monster with no personality. I feel like we've seen this archetype so many times, from Zelda itself (Bellum, Malladus, non-Minish Vaati) to other Nintendo series like Kirby and Mario & Luigi. It's not all that interesting fighting yet another abstract purple sphere as a final boss.
On the writing: it's too corporate/sanitized, as I implied earlier. This was emphasized to me when I did some minor Gerudo sidequest where a character was spooked by the beetles in a nearby cave and wanted Zelda to clear them out. After doing so, she fibbed to her superior and took credit for the extermination, which I thought was kind of funny. But then right after, she just had to say to Zelda something like "I feel bad that I said that, so I'll clear it up later and try to be a better person" or whatever. WE CANNOT HAVE OUR GOOD GUY CHARACTERS EVER DISPLAY A TINY AMOUNT OF MISCHIEF BECAUSE FIBBING IS WRONG, KIDS. Sheesh, I can't imagine how they'd handle a character like Midna or Mido nowadays, someone deliberately bratty and selfish. I guess the Dekus were mischievous, but fairly stupid/brainwashed. My favorite characters were probably Conde who has a neat little arc and maybe the Stamp dude? Tri really did nothing for me, I'm sorryyyyy
On the map design: the world is fun to explore and really the perfect size. I actually love the idea of all the OoT (etc) races just being slightly off-screen from ALttP's map. It's clever and it stokes my imagination seeing the borders of the kingdom expanded in that way. It might not be quite as dense as past 2D Zeldas but it's still a balance that works. Uhhh...no notes. Well done!
On the echoes: it was fun for a game and now I'm ready to move on. Some of these feel like genuine power-ups, while others probably could've been skipped. I think consolidating enemy types would've been a good move for menu navigation but we've all been down this road before, so moving on. Oh, but the puzzle to get the best echo was pretty interesting and I actually had my son help me figure it out, so that was cool.
Thank goodness for Hard mode because I don't think I would've enjoyed getting smoothie ingredients as rewards without it! But big props for having that available from the start and for being genuinely challenging.
It's a good game. It's fun and often creative. I feel like modern Nintendo is making weird mistakes that pre-Switch Nintendo wouldn't so it's not near the top of my Zelda series totem pole. But a mid-to-high 8 out of 10 is still a good time and it's among the best games I've played this year. |
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