|
|
|
A Nintendo community by the fans!
|
|
|
∧ |
Forum main |
|
|
Animal Well Discussion (Nintendo Switch) [game]
|
|
|
|
|
|
|
|
|
|
|
9.08/10 from 6 user ratings |
|
Welcome to the official discussion thread for Animal Well on the Switch!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
|
URL to share (right click and copy)
|
|
|
|
|
|
|
05/10/24, 16:51 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Alright, eggs done. I have to admit, I looked up the location of the last one I couldn't find. Turned out to be an Arkanoid wall in a place I never thought I'd be going back to. I did think that there being a phone down there was a bit odd, and it was right next to a space I still hadn't gotten to, but so was the incubator so I thought whatever happened there would be taking me to that space. Plus as I said above, I still had a ton of "odd" stuff to figure out at this point.
Anyway, I think I'm done now. I'm not a huge fan of obtuse stuff and it sounds like the next layer is very, very obtuse. Awesome game. If there was one thing I'd change it is what I already said above, distinguishing between the 2nd and 3rd layers more. Part of what made the last few eggs tough is that I still had so many "open" things going on at that point and wasn't sure what was related to the eggs or not. And maybe some kind of egg locator, not one that tells you exactly where but I dunno, something that tells you how many eggs are left in each area or whatever. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
TriforceBun said:Did I underrate this game by giving it an 8.5/10 in NF Magazine? (we grade in 0.5 increments) I agree with most of the good stuff mentioned in this thread already but dang, those last few hours were just painful, trudging through the entire map over and over checking for spots to use the spinning top, UV light, or bouncy ball. The immediate postgame was fun and rewarding and felt like anything was possible, but once I checked all the little false walls etc on the map, it really ground my enjoyment to a halt. That's very fair criticism. In the late/post game, I definitely wasted a good bit of time trying to solve things that were unsolvable, either at that point - or ever. And while revisiting every area of the map again (using those abilities) was fruitful in that it did turn up some things that I missed on first pass, it's not particularly compelling. But because you get some of those items/abilities so late in the game, it does feel like you really have to go back over the whole map with them or you'll miss a lot. I think it'd be a lot more elegant if you had the UV light from the beginning of the game so you could make note of all of those strange clues, and deduce their meaning over the course of the game - maybe even have the flute be an item you get a lot later on. As it stands, in hindsight, I'd probably recommend not going over the whole map again and after seeing credits for the first time, just focus on any potential secrets you've marked on the map and start looking things up once you're stumped. I think I would have enjoyed that stretch of the game more had I started looking things up a lot earlier. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
∧ |
Forum main |
|
|