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Animal Well Discussion (Nintendo Switch) [game]
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9.08/10 from 6 user ratings |
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Welcome to the official discussion thread for Animal Well on the Switch!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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05/10/24, 16:51 |
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Welp, I'd love to say I'm still making progress on the eggs but THE GAME JUST KEEPS GETTING BIGGER. What is this, Narnia?! I've gotten a few more eggs but a lot of the stuff I'm getting to on the map just opens up more mysteries instead of leading to a sense of progressing towards completion.
With that said I now have most of the map at least open at this point so I'm sort of confused where everything else could be hidden, unless the map expands in some unexpected way (upside-down castle?!) And I still have quite a lot to get, at least like 14 or so eggs, I think 1 more match, some objects to stick in other objects, a bunch of other mysteries. Hell, my inventory just added another row so I assume this means there will be a few more tools?!?!
BTW when you all talk first, second and third layers is this something the game eventually makes clear or did you pick up that language elsewhere? Because I "beat" the main game so that is probably the first "layer" right? And I have picked up that people see collecting all of the eggs as a "second" layer although I don't recall the game really saying well, anything about this. But beyond that I just have some mysteries with no idea what I would do about them... ? Is that the "third layer", and is this something that would be revealed once you collect all of the eggs? Or do you just stumble around in it blindly?! |
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Got the rest of the eggs - the last one was one I could have gotten a lot sooner. One of those cases where a particular room had several things to interact with, and I thought I had checked all of them many hours ago, but I had not. Anyways, going back over the whole map again was successful. Also saw credits for the 2nd time, so I guess that's it for Layer 2! As for the final egg puzzle, well played with the upside down egg. I couldn't understand why my input wasn't doing anything....and then I spotted it. I've found 6 bunnies so far. There are maybe a dozen things left on the map that have me confounded. Maybe I'll poke around at those a bit more before I give up. If @nate38 says look stuff up at a certain point, I think I should probably start looking stuff up soon. Shadowlink said:I think Tunic was more elegant in it's design though, the hints on what you needed to do, and the path through the game (along with the final meta-puzzle) were just perfectly on point. This has an element of WTF randomness that I don't really like in these sorts of games. It's not too bad as it's completely doable without a guide- Up until the secret rabbits anyway., but just that whole 'look under every rock, try every item' philosophy feels a lot like busywork. TriforceBun said:Overall, Animal Well is a neat game. It digs into a lot of the mysterious figure-it-out elements that worked so well with Tunic and its core gameplay is perhaps even a little more satisfying. The toy-based powerups are creative fun, the puzzles are clever and the pacing/exploration balance is very solid. But the elements that made the game a big social playground-rumor-type mystery are--in my opinion--quite a bit weaker gameplay-wise. In other words, I found each layer of this game a little less tasty the further I got.
I'd hate to have the egg hunt sour me on the rest of the game but there were long stretches of time where I'd just wander about without a clue on what to do next, namely in finding the last ten or so Eggs. The (32 egg reward) spinning top is an okay item and it is somewhat telegraphed, but you necessarily have to revisit every room in order to make the most of it. It's also easy to overlook spots where it can be used and there are only so many pixel-hunts I can take in a single game. Likewise, the UV light is an interesting idea for revealing more secrets, but it also necessitates the player going through the entire map again, combing every nook and cranny, and dealing with a slightly fiddly interface in order to check with it. Agreed with both of yas, I think Tunic was much more elegant in how it dealt with these additional layers. Many of the secrets in Tunic were right there in front of you the entire game, you just had to play enough of the game for things to begin to "click". Same with The Witness. Here, you can't discover that secret element (I'm going to call it using the flute for directional inputs ) until you get a late game item that reveals hidden secrets in the background. Unlike Tunic it's not something you even realize is there until late in the game, and to get the most out of it you have to use comb the entire map with 2 or 3 items to really feel like you've found all of the information that you need. It's not cleverly hidden, it's just plain hidden and brute force is the only real approach to it. I've banged my head against the wall trying to solve some secrets on the map which I thought were egg-related, but quite possibly I still can't solve them yet... I still think Animal Well is an excellent game but after doing one full revisit of the entire map, I'm feeling burnt out and I'm not sure how much more I want to dig. I'd have it a notch below Tunic for that reason. |
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Alright here are my remaining unsolved mysteries. I'll gladly accept hints! 1. This wall here. This one has bothered me for so long. You can't use the remote here. My assumption is that this is a secret room that you can drop down into from above, and you use the remote to get out through this wall (because you can use the remote in the next room over), but I've checked everywhere and can't find an opening. Probably missing something stupid... 2. This chest here. Wasted a lot of time on this one, thinking it was an egg. My guess is that you have to use the flute to open something up on the ground above it, but I have no clue what that could be. ( UPDATE: Shadowlink linked me the solution to this one. Very dumb. It just looks like regular grass.) 3. This puzzle here. This one has me baffled. My assumption is that this is the exit, and you use the wheel to get out of there. But where that is up above, I do not know. That, or there's a hidden ability of the wheel that I haven't figured out yet. I button mashed my way up to the second level but I felt like I was cheesing the game, and I couldn't go any further. 4. The "?" on the left side of the map. Unsure how to get into this room. 5. The "?" in the middle of the map. This may be totally nothing, but it just looks like there's something there. 6. The S kull room. I saw someone point out earlier in the thread that you can only get to that chest if you get through the game without dying, so I guess that explains this one. Bit of a bummer, but cross it off the list if so. 7. The C locks. I wasted a lot of time (lol) on this and I gave up. If it's related to speed-running as suggested earlier in the thread, then forget about it! 8. The interactive R abbit Painting. The "hint" I found beneath it wasn't much of a help. Not sure what to do here. 9. The B at. I can use the firecrackers to get it to leave, but what's the point of it being in that room in particular? Can it be actually defeated? 10. W all mural of the rabbit and potions. I initially thought this was a hint to #8, but now I'm not sure. 11. S ecret code on the wall in the office. No idea. Maybe it will make sense when finding all the bunnies. |
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@TheBigG7531. Is one that I would basically have never figured out on my own. Your assumptions are wrong, unfortunately. Honestly I'd say just watch this. 3. You've got what you need to get through there. I used the item that you're using to get through there, plus the frisbee. It did feel kind of janky the way I did it, but it worked. This shows an advanced technique you can do with the frisbee that makes it look way easier though. Wish I'd known about it! 4. You can't. At least not without basically hacking the game. 5. I'm not sure offhand, I'll check this out and get back to you. 6. Yeah, that bottom chest is inaccessible to you now. Unfortunate. 7. Yep, forget about it. 8. This is a community puzzle, unfortunately. You can solve it yourself here, with all the pieces you would get from others provided for you. 9. As far as I'm aware, there's nothing more to it than what you've already done. 10. This doesn't seem to be linked to any puzzle. Probably just LORE. 11. I looked this one up, and I'd encourage most people to do the same, but maybe I can try to provide some increasingly-less-vague hints later... |
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