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Animal Well Discussion (Nintendo Switch) [game]
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9.08/10 from 6 user ratings |
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Welcome to the official discussion thread for Animal Well on the Switch!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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05/10/24, 16:51 |
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I've collected all the eggs! This game has been my new addiction, and I've nearly broken it. I only had to look up the location of one egg that I'd missed, as well as the solution to another late-game puzzle, both of which required me to use the top in (IMO) totally random locations.
The two realizations I had that got me the rest of the eggs were:
Regarding cats - All of the codes to free the cats are in the same whole castle area as the cats themselves. Once I realized this, it was just a matter of sweeping that area from top to bottom.
Regarding a certain optional item - The bouncy ball has an actual use! There are three spots where you'll need it, and your map can point you to them.
I'm now on to Layer 3 of the game, the bunny hunt, and it looks like I'm over halfway done already! I've also figured out another huge component of this puzzle.
In looking up a couple things about the game, I stumbled onto the fact that (this is sort of a spoiler, but I recommend highlighting it): the mural puzzle is impossible to solve on your own, and people had to crowdsource the solution. Being that this is a prerequisite to finding all the bunnies, I say lame! |
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Secret_Tunnel and TriforceBun said: 3) Numbers on the doors of the big clock.
RESPONSE: Only just found these myself, and yeah, I'm really curious how to increment them. I have one idea for what to do with them that's a long shot.
RESPONSE TO THE RESPONSE: I wondered about these for a while, but I think they're essentially just speedrun targets that get you goodies.
6) Pressing UP a lot seems to turn my character into...an apple? Huh?
RESPONSE: I realized this last night too and have no clue haha.
RESPONSE TO THE RESPONSE: You guys get an apple? I get what looks like the guy from Fez.
I've been away from this game for a week, and felt like I was spinning wheels before I left, so I might be almost out of gas on this. When I left, I was about where @Secret_Tunnel is here. I have all the eggs, rolled the credits the second time, and unlocked the study. Things I have left to investigate or pursue: - What's up with the study? Looks like there's some code to crack in there. - Bunnies! I have found eight of them. I kinda expected that to be most of them, until I saw that it wasn't. - One room where I can't seem to get into the left half, and has a very slow critter in it. What's it mean!??!?! - The meaning of the stamp symbols and numbers. I've been marking them on my map when I see them and think I have most of them, but haven't yet put together what they signify. Things I looked up and/or had spoiled for me: - The cats, and the solution linked to them. I discovered that the flute would be the combination to unlocking the treasure chest cage in the big cat room, but never put two and two together that the other cats' cages could be unlocked with the flute as well. I was expecting a different puzzle involving the eggs would apply to the treasure chest cage.- The location of the last egg I had to find. It was the turtle room egg. Once I knew it was in there, it was easy. Kinda wish the game had a more overt egg radar than the UV light item, would have saved me several hours of aimless wandering. - I didn't look it up myself, but someone told me about the bunny mural and I'm glad they did. - The skull room. I was very confused because when I reached it I couldn't get either treasure, so I assumed you could get both, and tried for at least an hour. Eventually I gave up and looked it up. - I didn't have to look up the bouncy ball's "special" use, but only because I was playing with it in random places, and it just happened. This wasn't very well signposted somewhere that I missed, was it? |
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@nate38My response to the response to the response to the response is that I thought Fez at first too haha. I found ten bunnies all on my own by the time I found every egg. After looking up a guide, there were ***two*** more that I could have found on my own if I really banged my head against it for another 3 to 10 hours, and the remaining ***four***, including the bunny mural I never would have solved in a hundred years and I don't think you're intended to, which is lame because figuring out what to do with them afterwards was an extremely enjoyable puzzle to solve on my own. Regarding the cats, I had the same thought about the eggs!Regarding the item you mention, I think you're supposed to accidentally discover that in the kangaroo room that you find the item in.I also kinda wish there was a better egg locator, but I'm also really impressed that I only ever had to look up the final one. |
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@Secret_TunnelThe one thing I will say for Tunic's defense with that particular set of collectables is that there was a checklist of where to find them, *and* a handy pointer spell. I had no trouble finding them all. I would have described Tunic's third layer as being the Trophy room collectables. For which I got all but one or two of (After massively overthinking the manual hint for one of them.). And then you had the final area codes being those super stupid 'needs the internet' crowd-sourced codes of Fez's Red cubes. Generally speaking, Tunic's final 'Golden path' puzzle came together in a crowning glory of chef's kiss satisfaction for me. Animal Well, not so much. It could have if the second ending was locked behind the 64 egg code which I worked out how to solve before I got the final eggs, but that leads to something else- Not the ending. So not as satisfying, more of a bonus. |
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Well, I beat the second "layer" and I'm satisfied enough to call it, popping this lasagna back into the fridge for another day perhaps.
Overall, Animal Well is a neat game. It digs into a lot of the mysterious figure-it-out elements that worked so well with Tunic and its core gameplay is perhaps even a little more satisfying. The toy-based powerups are creative fun, the puzzles are clever and the pacing/exploration balance is very solid. But the elements that made the game a big social playground-rumor-type mystery are--in my opinion--quite a bit weaker gameplay-wise. In other words, I found each layer of this game a little less tasty the further I got.
I'd hate to have the egg hunt sour me on the rest of the game but there were long stretches of time where I'd just wander about without a clue on what to do next, namely in finding the last ten or so Eggs. The (32 egg reward) spinning top is an okay item and it is somewhat telegraphed, but you necessarily have to revisit every room in order to make the most of it. It's also easy to overlook spots where it can be used and there are only so many pixel-hunts I can take in a single game. Likewise, the UV light is an interesting idea for revealing more secrets, but it also necessitates the player going through the entire map again, combing every nook and cranny, and dealing with a slightly fiddly interface in order to check with it.
I hate to be too harsh on this stuff since it's all technically "extra," there's clearly a lot of thought put into it, and a lot of the secrets are very satisfying and rewarding to figure out. But of the 18+ hours I put into this game, I sure did enjoy the first six a lot more than the latter twelve.
All in all, it's great with some lumps. Perhaps I robbed myself of some of the interactive fun by not getting involved in a community, but I was also worried about spoiling some things for myself. I think Tunic stuck the landing a little more and did this sort of thing first, but that's also one of my favorite Indies so I can't compare everything to it. Animal Well is an 8.5 or 9.0 for me but I'm having trouble picking which. |
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