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Having thought of this game as being a bit forgettable, I revisited it a bit yesterday and today, and it's really great. "It's the best 2D Mario game since Super Mario World" is a hyperbolic way of phrasing it, but put differently: it's the pinnacle of the NSMB body of work.
And then, to test that feeling, I played some Mario Maker 2, and had the same experience I usually get from that game: unease. People get wildly creative with it, and as a sandbox playground it's hilarious, but something about even the supposed traditional levels feel very off to me; they're missing that subconscious flow you can only get by throwing millions of dollars at a team of the best level designers in the world for half a decade. It's really not a fair comparison at all, but that's just it, it's not a comparison. As a Mario game, Wonder is way better, straight-up!
It's going in the rotation. |
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I guess I haven't posted my thoughts here yet! I played through Wonder near launch. Just far enough to roll credits and leave myself with some fun stuff for a replay. It was fun, but I was actually really happy with the momentum-heavy core mechanics of NSMB, unlike (apparently) everyone else in the world. I'm not sure that Wonder was such an improvement in that aspect. Although the graphical style of NSMB was clean and readable, Wonder's IS a step up. Not sure that I'd say that about the music. I was pretty fond of the NSMB themes, BAHs and all!
BAH! BAH!
But, yeah, it didn't feel like a radical break from NSMB to me. More of an evolution on the same base 2.5D chassis. The gimmick-based levels were an interesting change. Some of them were definitely fun and inventive. But I feel like that emphasis on novelty and surprise could hurt the replay value of the game in the long run. Like rewatching a Shyamalan movie! On the other hand, the badges are a cool idea that should enhance replay value and player expression. We'll see, I guess. Some of the multiplayer stuff was interesting, too. I wish that they focused a bit more on racing-type mechanics, though. Racing through levels in Super Mario Maker 2 was kind of amazing. (When it worked.)
I definitely enjoyed it, but I'm not sure if it bowled me over. |
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