@Secret_Tunnel, I think the series started clicking for me when I got introduced to the maps where you can build your own units in factories and stuff. Pre-deployed maps are fine, but the game's mechanics really feel best in levels where you can build. It makes capturing cities far more valuable and lets you make a lot of big decisions every turn.
I'm about halfway through the AW1 campaign (unlocked the secret Sonja missions by beating Kanbei quickly enough in his three missions--thanks, old Nintendo Power issue!). Overall, it's as compelling and addictive as ever. Even AW's worst feature, Fog of War, has been mitigated somewhat here since the AI can no longer outright cheat and attack you in woods/reefs with only one unit. The cel-shaded CO models are beautiful and I like everyone's redesigns, and the 2D art is even more beautiful!
That being said, there are some issues too. The field maps are still just okay-looking, made worse by the fact that they stutter a surprisingly large amount (I'm not usually the biggest frame rate stickler but this is a bit much). The voice acting is inconsistent and I don't think the YouTubers they got for some of the characters fit the cast very well. And the online is really barebones, only allowing friend battles and map sharing. I was hoping for a Mario Maker-style map sharing infrastructure, where you basically had access to endless levels. Would've been great!
Oh well, I'm still having a blast and a half because AW is basically the only strategy series I like besides Fire Emblem (and I've been getting a little burnt out on that lately).
Even AW's worst feature, Fog of War, has been mitigated somewhat here since the AI can no longer outright cheat and attack you in woods/reefs with only one unit.
They could never do that, lol. Rather the cheating was based around the fact that outside the woods/reefs, Fog of War simply didn't exist for the AI. Or to be more specific, the vision stat on enemy units was meaningless- The computer could see the entire map! They still had to put spotter units next to the woods/reef squares in order to 'reveal' you though. It's the only way beating Olaf's Navy by Rout is even possible.
The voice acting is inconsistent
Might not be exactly what you mean, but the parts where they act *some* of the lines on screen then just grunt the rest irritates me. I feel like it should be all or nothing. It's really jarring to hear them only speak half of what I'm reading.
I was hoping for a Mario Maker-style map sharing infrastructure, where you basically had access to endless levels. Would've been great!
That feels like something that could be easily patched in as an update. But they probably won't. Ah well.
Hahaha, I'm just a programmer! And playing these games uses the exact same systems thinking muscle I use when I'm writing code. Holding the entire state of the battle in your head while applying mental transformations to it, then comparing the implications of each potential future...
I played a little more of this game last night. It's winning me over! I think it's much more fun to play than it is to learn. I re-did the tutorial with the intention of paying closer attention and reviewing the rules, and I still began skipping over stuff at a certain point without even realizing I was doing it.
But now that things are clicking, it's a pretty satisfying little strategy game. I like that there's no meta-game of leveling up (let alone dating) my units. Just small self-contained puzzles!
Just saw that this game is en route from my library, so should be here in a few days! Looking forward to trying the series out again. I loved it so much in the old days, so will it hold up? Time will tell!
And beat the Challenge Campaign for AW 1 to get another shiny gold medal for my case. I don't know if the remake was 'easier' or if my tactical skill has simply been honed over the years to Thrawn-esque levels, but I *crushed* it this time around. S-ranks abound, even on the hardest difficulty.
I don't suppose anyone is interested into some online games? Need to get those shiny medals!