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Xenoblade Chronicles 3 Discussion (Nintendo Switch) [game]
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9.47/10 from 3 user ratings |
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Welcome to the official discussion thread for Xenoblade Chronicles 3 on the Switch!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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04/19/22, 20:05 |
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Ended up beating the game today. Fantastic game, but the end game was definitely the weakest part of the whole package, I think.
The final dungeon was very drawn out, with nothing much happening, and with very little variety to anything. The final boss fight didn't really have a gameplay gimmick to set it apart from other battles, and I feel like I've had much more epic fights against named monsters before. At least in terms of the actual fighting. The cutscenes with all the mech (mecha?) fighting were neat.
Coming off that impressive chapter transition we talked about earlier, most of the plot development and dialogue just felt cheesy and melodramatic, and they kept hammering home the same message over and over, which felt borderline insulting considering how the game has been promoting the same goddamn idea for two thirds of the game already.
The actual ending and the connections to the previous games were great, though. Extremely bittersweet. Got me a bit choked up, I'll admit.
Can't wait to see what kind of adventures we'll get in the DLC, come Christmas... *checks calendar* ...of fucking next year. |
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Well damn, finished the game. I did basically every sidequest I found, explored every area. I'd been holding off on using bonus xp so I was level 80 when I finished, but then I kept going and used my bonus xp to get to 95 and went to this area with a bunch of level 95-100 enemies and it was a pretty meaty area, a nice cap to the experience. Couldn't quite do everything there though, a few higher leveled super bosses that instantly destroyed me.
133 hours was my total. There is a lot more that I could do (apparently there are 4 super bosses then 4 more super duper bosses?) but I think I'm done... for now.
So I've been saying it might top the original, and at times and well... it came close! But not quite for me. The main thing holding it back was, as I've said many times at this point, it's too easy to get way too overleveled. I wish it were balanced better so that you could do a bunch of side stuff but still feel tension in the difficulty.
Other than that though, what a game. Great story, liked the characters, awesome music, huge and excellent map with so much to do. The exploration and sidequests were the real stars of course. The Xenoblade series had felt a bit like diminishing returns to me with X and 2, both of which I liked well enough but didn't absolutely love, but now it feels back on the right track. I never bothered playing Torna but if 3 gets DLC that substantial I might check it out.
With that said, if I could design the next game, here is what I'd do: -Make it harder, maybe not by a ton, but enough so that there is tension and you need to push yourself more -Make it so that you could mark up the map more, or have it auto-mark stuff you find but haven't finished yet (especially the unique named super enemies) -Fix up the equip system. It was a bit confusing and I still don't understand why certain accessories appear and disappear -Work on the battle system a bit... it's somehow simultaneously super complex but also feels very button mashy. I'd add more depth / make the enemy encounters feel more unique |
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@SmerdI honestly don't remember what level I was at, but I remember not having to level up as much as I thought. Come to think of it, I don't remember much of my general strategy, but I do think my hero was a healer, for safety. I think I had more tanks and healers than attackers in the end there, 'cause my problem was my healers getting wiped and not having anyone to resurrect them. I think that what you need might not necessarily be what I needed, 'cause there are a lot of different variables to parties and characters after all. But I do think you should focus on keeping your interlink levels high and performing chain attacks whenever you feel like things aren't going your way. You can stay in the last area, 'cause that's probably where you want to be if you're just looking for a consistent stream of high level enemies, but since that place is kind of boring I decided to go traveling instead. It might have been slightly less efficient in terms of time spent, but finding new places, finishing up sidequests and killing everything along the way (including some named monsters) was way more fun. Don't forget to eat experience gain boosting food, and remember that you can resurrect unique monsters for repeated experience farming. I think that's especially good if you can perform chain attack overkill sequences. |
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