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@ZeroThe environments do get more interesting, and the earlier ones open up more as the story progresses and as you gain new abilities, revealing more nooks, crannies and secrets, so it's not at all bad (and some may actually prefer that structure), but I definitely liked exploring in the previous games more. If you want huge, open environments you'll definitely get those, so I think you'll be happy if you just give it more time. I think my main issue is that they're not presented in a way that helps bring the game world alive, so far. A place like, say, Mor Ardain, had the specific environment it had due to specific circumstances, the flora and fauna had adapted to those circumstances, as had the people living there. You'd be given access to all of that cool world building stuff as you explored new areas, or talked to people, both in Mor Ardain and in other places connected to Mor Ardain. Everything felt connected and alive. In X3 (so far), there are places with very specific looks and layouts, and the reasons for them being the way they are can be more or less apparent to the player, especially if you've played the previous games (and all of that is awesome, and has lots of potential), but that's where the world building ends. There aren't any people living in the areas long-term, so there's no area specific culture to speak of, no history to be told to you. It's more like Xenoblade Chronicles X in that regard. Granted, these things may change, and the game may start capitalizing on the lore potential in a big way soon, rendering all my complaints more or less moot, but right now I'm a bit disappointed. EDIT: Man, I sure sound like I'm hating on this game a lot. Sorry if I'm bringing the mood down. When I say I'm disappointed, it's more a matter of the game feeling like a strong 8 than a solid 9 or a 10 to me, so it's not like I'm having a big problem with the game as such. I like it a lot. Like I said before, it's keeping me from a game like Elden Ring, so any disappointment is just relative to the previous games, that I love so much. |
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@Zero Ho boy. Referencing myself here. This game does get better and better. Especially the side stuff! I like how they (mostly) broke off the collectathon quests into their own thing within the collectopedia, so when you get a legit side quest it will generally have some meat to it. A lot of the side stuff seems to revolve around either liberating colonies or gaining heroes, and both of those are substantial quests with their own bosses and such and have substantial rewards. At this point I'd definitely put this game up near 1. I get the reviews now. It's a very well designed game. EXCEPT FOR. The overleveling! I didn't even explore every possible nook and cranny but I went to the next area for the main quest and was about 8 levels higher than the highest enemies in the area. (And that's including the fact that I just stopped doing the campfire leveling up, so I would have been 10 or 11 or so.) At that level most enemies won't even aggro you, and obviously I'm not going to get much out of fighting enemies so much lower than me. So it was a lot of just running around, cutscenes, doing some mandatory fights (including mini-bosses) that were way too easy, etc. Not the high point of my experience. With that said, by the time I got to the main boss of that area I was only 3 levels ahead of them. And... they were fricking hard! Died twice and barely got through my third time (literally got my second chain attack powered up while all of my characters were on the edge of death and just JAMMED that button to start it, was able to finish the boss off with it.) So I mean, if I had been at the right level for the basic enemies in the area, I would probably have had to level up a lot just to get past that boss. Just an oddly balanced area, where you can be so OP against everyone leading up to the boss and then the boss just utterly destroys you. And now I'm in the next area and about 4 levels above all of the enemies there and it feels super easy again. Feels like the obvious solution to balancing this stuff better would have been to make the regular enemies a little bit higher leveled than they are. Ah well. Kind of not sure how to adjust my play to deal with this other than not leveling up at campfires, but that only does so much. I could stick to the main quest more but like, it's Xenoblade! The exploring / side quests are the main appeal! And I'd want to do the side stuff later anyway, and would just be too OP for that stuff at that point. So maybe I just own it, and don't worry too much about being overleveled for the main quest? I dunno. It's not the worst thing ever but for a game that I'm loving so much otherwise, it feels like it drags the experience down a bit. I don't want to get to the point where every time I do main quest stuff I'm like ug, time to rush through all of this as fast as possible. And APPARENTLY you can manually lower your level in new game plus, so people are hoping if they complain enough that will get patched into the main qame, which I guess would fix things a bit, but that would feel like a very artificial way to balance things. I still haven't tried switching to hard mode, but I'm not sure that would make for a better experience if enemies just become sponges. And that could just lead to a situation where in order to progress much in the side stuff I'd have to level up EVEN MORE, so it might not solve anything. |
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Alright, I managed to get my levels back to about where they should be by holding off on some side stuff and focusing on main quest stuff for awhile. It helps that the main quest stuff gets a bit linear at the point I'm at, so there wasn't a lot to explore and I wasn't adding a ton of new sidequests to my list or anything. I even got to a boss that was... gasp... the same level as my characters!
Then I went exploring a bit in a recent area and found another puzzle cave that had a pretty tough enemy in it. Then I went exploring in an even older area I thought I had mostly explored already and opened up a HUGE new chunk of stuff that happened to be right at the level I was at. This game is so meaty! And then I did a few of the sidequests I had been putting off as well. So now I'm a bit overleveled again, lol. But not by too much. I actually don't mind being a few levels ahead in the main quest stuff, you can still get a few tough fights with the more powerful enemies, and some of the bosses almost require being a little overleveled. I just don't want to get too far ahead again, at that point where you're not even catching aggro. My plan is to just keep a rough idea of what the level for the main quest stuff I'm at is and come back to it whenever I'm getting too far above it.
And holding off on using that bonus xp at campfires is huge. I have about 8 levels saved up at this point. Not going to use any of it moving forward unless I hit a wall though.
So, with all of that said, I played like 7 hours straight last night, until 5 in the morning. This has to be the longest single game session I've had in years. This game is so good. Yeah it starts linear but when it opens up, it really opens up, exploring really pays off, sidequests are fun. Battle system is still overly convoluted but it's probably the best it has ever been. Story is interesting. I actually think this game might be better than the first, and that's one of my favorite RPGs ever. Definitely above X and 2 for me right now. We'll see how I feel at the end but for now...
Also, very minor spoilers, but at this point I almost feel like Taion is a more developed character than Noah. They're giving him a lot of depth and backstory! |
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Hadn't played this since I posted last time, because real life's been getting in the way, but coming back to the game, these are my current impressions:
Being an adult with finite time and seemingly infinite responsibilities sucks.
This game is bloody amazing and I love it. Not as much as the others in the series, but still more than just about anything else. Went exploring and ended up at the Distant Fingertip. What a trip. Figuratively and literally. Remembering what discovering that place felt like in X1, and seeing what it looks like now, with all the surrounding areas, made for some strange nostalgia infused melancholy. Also, the soundtrack really is growing on me. It was always fantastic, but it keeps getting better.
Someone on the writing team seems to share some of my core, er, political ideas. Noticed a fair amount of that in Xenoblade 2 too, but mostly just chalked it up to the way Nia was written. Here it seems more baked into the moral of the story at times. It's not quite Tales of Vesperia levels of outright anarchist advocacy, but there's still a lot of questioning of various hierarchical systems, allegories for wage slavery and nationalism and how they are bad going on up in here. No wonder I'm starting to feel like home.
I agree that Taion is a better character than Noah. Noah is surprisingly flat for a Xenoblade series main protagonist, I think, but even so they're doing a good job of fleshing out Taion. I still think Taion is an insufferably smug smartass, but that's another story.
Had almost forgotten how brilliant this battle theme is, but then I got into a Moebius fight straight off the bat when I started playing earlier today, and holy crap. One the absolute best battle tracks of all time. Gotta be.
EDIT: OMG! There are GULKINS in addition to Tirkins?!!! Okay, this game is gonna have dial things back a bit, because this is too good. Also, riding the boat is so much fun. Thought it was gonna feel pointless, but it's pretty great. |
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