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@PogueSquadron Well, at least as it stands, and Nintendo rarely seems to update this kind of thing, the only score you can track against friends right now is for the weekly challenge. Which is just a single challenge. And I imagine that score will be erased when the next weekly challenge comes along. And the weekly challenge has the weird pay (in-game currency) to win / gatcha stuff, so the scores aren't really pure so to speak. Still should be fun though. S_T seemed to like this week's weekly challenge but I've never been a fan of the SUPER FAST modes. WarioWare is already pretty twitch, it's tough for me to get into the MORE twitch modes. Hopefully next week's challenge will be more up my alley. Secret_Tunnel said:It would be cool if WarioWare had friend leaderboards for the regular levels. I'm glad to see that All has its own scores at least, that's probably how I'll play it most. Though in a weird way, because there is the more pure All for scores, I don't mind the smaller groups existing either. It's like, I can play All for the purist score experience, and then use my experiences there to decide which smaller group to use to go for the best small group scores. Kind of works out nicely that way? Seeing how I fare against friends and the world would be nice, but I've actually gotten pretty hardcore in past WarioWare games just playing against my own scores. We'll see if that happens again. But man, it really wouldn't take much to have full leaderboards! It feels like they probably don't want to have to "permanently" manage data, but let's be real... a handful of text records that get updated occasionally for let's say, at most, a few million users? That's a relatively small amount of data / transmission, hell, the small loan companies I worked for had way larger database that were updated more frequently. It'd be so easy to do / maintain at a cost that would be negligible to a beast like Nintendo! |
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I think that is the tough part about this game is that even when you figure a mini-game out with one character, that doesn't mean you have it figured out for all of them. In that sense it probably won't be as pick up and play as the past games. I'm already kind of wondering like, if I get my non-gamer wife to play some 2 player with me, how constantly confused will she be? Will this be another Smash Bros experience where she is like I NEVER HAVE ANY IDEA WHAT IS GOING ON?! Same with the 4 player party mode, will it only work with people who know the game well? I think of past WarioWare games as fairly n00b friendly with the simple controls and such, but this one is about as complex as it has ever been.
I played a lot yestery and today though, and I'm really liking it! At times it definitely feels more like, inconsistent? than the best past WarioWare games. Not even saying it's not polished, just that it feels kind of questionable at times regarding how all of the characters work, and it's not always completely intuitive? Just as an example, there is the one Mario one where you have to hit the coin block, which seems to suggest that any momentum moving up from below the block should work, but I used Penny and her water jet pack and flew up into it from below and it did nothing? But then, shooting it with water seemed like it did work?
A lot of the mini-games are kind of physics-based, but it feels a bit inconsistent as to whether moving into things with momentum will work for every character, or using their projectiles, etc. Something that I will probably get a feel for over time, but at the moment it feels like there is no clear consistency as to what movement and projectiles will actually do to stuff in certain mini-games.
But the flipside of all of this is it feels like there is always new stuff to discover. Even just hitting a boss with some wacky character that is totally not an ideal one to use for it feels interesting, like a puzzle to attempt to solve... |
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