|
|
|
A Nintendo community by the fans!
|
|
|
∧ |
Forum main |
|
|
Backlaugust 2021 - The backlogue is finished!
|
|
|
|
|
|
|
|
|
|
|
|
|
It's that time of year yet again! Now to copy over this post from ludist210... Backlaugust: The Official Negative World Month for Decimating Backlogs!™ is back again for more action! So start looking through your backlog and get started! Here are the "rules": Games can be on any system, not just Nintendo systems. I know we're a Nintendo fan site, but most everyone here is a multi-console owner. So play a game on any system you want. Let us know what you're playing. Mostly just so we can cheer each other on. Play games you already own. A lot of people tend to buy a game then not play it, or play it for a significant amount of time and then put it down. This is what we're aiming for. Games that launch in August don't count. Try to pick up games you aren't actively playing right now. Games you're currently playing can be allowed, but in the spirit of Backlaugust, let's try to make them games you aren't playing at the moment. Make it a game you haven't touched in a month or more if possible. When is a game done? That's up to you! Mark a game off your backlog when you've seen the ending or end credits, or once you've seen enough of the game in a game without a "proper ending" (like an arcade-type game). You don't have to do or get everything unless you want to. Finished games will be posted in the OP. Because everyone likes to see their accomplishments recognized. Just post when you're done and I'll try to update daily. Last year, we finished a whopping 32 games. That might be a tough number to top, but if everyone pitches in, I think we can do it! THE FINISHED PILE: 1. Anodyne - NSwitch - Mop it up 2. The Walking Dead Season Two - PC - Brick 3. Trine: Enchanted Edition - NSwitch - Mop it up 4. Child of Light - NSwitch - ludist210 5. Hue - NSwitch - ludist210 6. TumbleSeed - NSwitch - ludist 210 7. Tumblestone - NSwitch - Mop it up 8. Crysis Remastered - NSwitch - TheBigG753 9. Yoku's Island Express - NSwitch - Mop it up 10. Unravel Two - NSwitch - ludist210 11. Yooka-Laylee - Xbone - Mop it up 12. The Great Ace Attorney: Adventures - NSwitch - Guillaume 13. Banner Saga Part 2 - NSwitch - ludist210 14. The Way Remastered - NSwitch - Mop it up 15. Tom Clancy's Splinter Cell: Double Agent - Xbox - TheBigG753 16. Okaeri! Chibi-Robo! Happy Richie Oosouji - DS - Pokepal148 17. Journey of the Broken Circle - NSwitch - Mop it up 18. Banner Saga Part 3 - NSwitch - ludist210 19. EQQO - NSwitch - Mop it up 20. Bouncy Bob - NSwitch - Mop it up 21. Quake (+expansions) - Xbone - Mop it up 22. Donkey Kong Country 2: Diddy's Kong Quest - SNES (NSwitch) - TheBigG753 23. Halo: Combat Evolved Anniversary - PC - Brick URL to share (right click and copy)
|
|
|
|
|
|
07/26/21, 22:36 Edited: 09/01/21, 23:08
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Another completion collected: Yooka-Laylee
This was one of the first games I had started playing on Xbox Game Pass, so it was before I was familiar with the way it handles games leaving the service. I had collected around half of the game's goodies, and luckily it was in this month's second batch of Gold games, so I decided to pick up where I left off and bring it home.
With all of the complaints and negative reactions I'd seen for this title, I went into it with pretty low expectations, which probably ended up working out for me. Overall, I ended up enjoying the game as a throwback N64 platformer, and while I probably wouldn't argue against the first world being the best and most-realised, I felt the second and third ones were quite good as well. The fourth and fifth start to fall apart a bit, particularly the fifth where it's tough to keep track of everything without notable landmarks, but they still have their moments. There's a nice variety of activities throughout the worlds to keep things interesting, utilising many of the duo's moves in one form or another. The best part was when first starting out in a world, as I could explore it in any direction and there was lots to discover and see. Things did start to feel a bit of a pain when it came down to there being only a few collectibles left in a huge world, with no real indication of where to look; the first world is the only one I completed on me own, the rest I looked up a video to locate the last few goodies.
With that said, I don't think the game lives up to the Banjo-Kazooie pedigree, and it wasn't unrealistic for people to expect as much given it's many of the same people. It feels more like an evolution of Banjo-Tooie, which I personally loved but I know most BK fans didn't, which I actually find kind of surprising. I would have thought the devs would also know what fans like about the original over the sequel, and instead of these huge sprawling worlds of YL, they'd design smaller compact worlds like those in BK. The game doesn't have the same charm either; there aren't enough unique visual landmarks in most worlds and characters are very stiff and non-expressive. I guess this is the problem with the devs not continuing to make platformers in the years between BK and now, and didn't hone their craft.
I s'pose that leaves me with some mixed feelings; I feel it failed as a Banjo-Kazooie successor, but still succeeds as an N64 throwback platformer in general. Since I knew it was going to do the former, I could still enjoy it as the latter. |
|
|
|
|
|
|
|
|
|
|
I'm on the 4th mission of Splinter Cell: Double Agent (original Xbox version, playing via BC on Series X). I haven't played any of the classic Splinter Cell games since Chaos Theory back in 2005, so hearing Michael Ironside and Dennis Haysbert bantering back and forth has brought back fond memories. Since 2005 was also during my hazy college days I don't remember a lot of the specifics of what was new in Chaos Theory gameplay-wise, but I'm pretty sure Double Agent (its direct sequel) has added quite a few new mechanics, as well as some structural changes. This game still looks really nice, and I'm glad this one also got "X Enhanced" up to 4K. The lighting still looks really impressive for a 2006 game, and with better character models it could probably pass for a 360 game. The enemy AI is a bit frustrating, something I just experienced with Crysis. Even on Normal with two additional higher difficulties, guards have pretty incredible hearing and vision. Definitely has been an adjustment, but I feel like I'm used to it again now through three missions. I'm not sure yet how I feel about the "trust" system. You have a sliding bar between how much favor you have with the government (your employer) and the terrorist group you've infiltrated, and you don't want it to tip too far in one direction, so you have to balance which objectives to complete on behalf of which side. I like it in theory, but the issue so far is that depending on which side assigns you the next mission, you'll start off with better equipment/items if it's the same side you did good for in the previous mission. But otherwise you'll get stiffed. And if it keeps alternating between a gov't mission and a terrorist mission - which I won't know without looking it up - I will continue to get stiffed because in the first mission where I could pick sides, I skewed more towards the terrorist group. We'll see where this all goes, but so far I'm really liking this game. Also started DKC2 during lunch. Only a couple levels in, not much to really say at this point. Staying on the topic of Rare platformers... @Mop it upI also enjoyed Yooka-Laylee and never felt like it deserved the vitriol it received. Having not played an N64 platformer (or any other new ones in that vein) in such a long time, a throwback platformer like YL was just what I was looking for at the time. There were some polish issues when it was new (particularly with the camera and framerate) and I don't know how much of that has been improved since, and there are some other things they probably could have modernized without compromising the overall goal of making an N64-style 3D platformer, but I found the core game to be a really good time. I was a backer and I felt like they mostly delivered what they promised. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
I have found a way to another completion with The Way Remastered This is made as an homage to PC side-scrolling adventure games of the 90s. With the "remastered" in the title, I actually wondered if it were an old PC game brought back until I looked it up after finishing it, which I s'pose is high praise for what they attempted to achieve. It takes a while for the protagonist to gain some abilities, but once the game reaches that point it provides some nice puzzle challenges. I felt like it ended right before everything came together for one last elaborate puzzle that utilized all abilities to their fullest, though. The platforming sections can quickly be a pain due to the stiff controls and the man's weak knees, being unable to survive more than a five foot drop, but fortunately there are frequent checkpoints. The story is simple but decent. Overall, it seems like a good throwback, but probably not really my kind of thing. @Guillaume That was originally a separate release before the two-pack, right? If so, sure, counts in my book. @TheBigG753 I can't compare to what Yooka-Laylee was like early on, but I didn't notice any performance issues. The controls and camera are two things which shouldn't have felt like an N64 game! I had to switch to the manual camera, which then meant having to babysit it, but it was still an improvement over the auto. |
|
|
|
|
|
|
|
|
|
|
Finished Tom Clancy's Splinter Cell: Double Agent (Xbox). I'm glad to have finally played this, which was essentially the end of that era of Splinter Cell game, while the next-gen version of Double Agent may have marked the transition to the "modern" Splinter Cell of Conviction and Blacklist. This game is a bit of a transition as well, as its where the story started to become more personal for Sam and was less about a series of infiltration missions and foiling the latest terrorist plot. The "double agent" plot allowed them to implement more variety, both in terms of having more diverse locales as well as different types of mission objectives. In both respects, I feel like they may have been inspired by the Hitman games of that era (and to be honest, playing as bald Sam Fisher also had me forgetting at times that this wasn't a Hitman game! ). Playing on Normal might have been a bit too easy, in spite of the enemy AI being unforgiving and unpredictable; it wasn't until late in the game that I felt like I really needed to use all of Sam's available tools, though I also feel like some of the levels don't encourage or sometimes even allow a wide range of approaches. Though I am cognizant and forgiving of the fact that this game predates 15 years of advancements in the stealth game genre. I suspect I'd find a lot more replayability on the higher difficulties. The story felt poorly executed, especially on the intended emotional front. Perhaps this was better realized in the 360/PS3 edition. I never felt the attachment to some of the characters in the terrorist group that the story portrayed Sam as having a deep attachment to. Also, many of the story's most exciting and important events happen during cutscenes between missions. Maybe this is a big reason why the series shifted to becoming more action-focused with Conviction, as they wanted more of this "cool stuff" to happen during gameplay (but IMO they went way too far in that direction). Overall, an interesting snapshot of that moment in time. A cross-gen game, but one where the previous generation version was in line with the original style of game, while the next-generation version was more of a departure. The result is a game that plays like Chaos Theory but with a storyline that seems more befitting of an action game. I'm curious at this point to check out Pandora Tomorrow (the one SC game I've yet to play any version of), but I've really come out of this wanting to replay Chaos Theory sooner rather than later, and for the first time really experience that game as it was meant to be experienced. |
|
|
|
|
|
|
|
|
|
|
|
|
|
∧ |
Forum main |
|
|