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Some new videos below:
People. This shit is blowing my mind!
My key new takeaways:
1) Nintendo/Mario Kart team has collaborated on item balance and hardware design. Apparently, this RC Kart has some cool tech inside.
2) It controls just like console Mario Karts, to the point of including steering assist mode for kids to stay on the created track?!
3) And drifting (with the associated speed boosts)?! Even if the Kart doesn't physically drift, it's an awesome inclusion. If it does, this is freaking incredible, and it just might, because...
4) Your physical cart reacts to the in-game action. We already knew about speed boosts and slowdown from getting hit by an item/obstacle. But the chain chomp item physically jerks your cart around! And the bullet bill item freaking auto-drives your car on your created track! Speaking of which...
5) The Track Editor seems crazy robust! I'm not sure about ramps and such, but it looks like you'll have tons of freedom in designing the course layout, including crossovers. The only physical items to place are the four gates and the two arrow boards. I can only hope that they add more AR track creation items or allow you to expand with other people's gates, especially because...
6) It supports four players!
7) You can race against freaking virtual previous time trial ghosts on your own courses!
8) Mirror Mode, the Magikoopa sections where your controls are reversed, and the different level motifs (will your kart somehow lose traction in icy environments?) really give me assurance that the developers are really trying to take this Augmented Reality concept as far as they can. The integration of reality and virtual reality doesn't feel superficial at all, and the game seems to be injecting so much variety into its simple, physically-constrained framework.
Really impressive stuff here. And it's such a low-key release, for some reason. I hope it takes off. |
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@Secret_TunnelI dunno if it went up for pre-order. I couldn't find it on Best Buy, and it releases in two weeks. As for turning radii, there are four speed classes, 50cc, 100cc, 150cc, and 200cc. The space requirements and turning radii are lower at slower speeds. Apparently, they do NOT want you to take it outside, but that's probably a child safety thing. @nate38Not well, probably. But they DO advise you to put real obstacles on the track to interact with. Like a tower of blocks that you can knock over to 'block' the other car. Another weird wrinkle is that you don't get penalized for leaving the track boundaries. You only need to clear all four gates (which is apparently the gate limit). So you can put physical boundaries on the track to prevent that. I'm imagining some Rube Goldberg-thing where the track could have triggerable traps to block shortcuts. Like Rollcage or Split Second. I'd like an option to slow down the car when it's "offroad", at least. Then you could make it a risk/reward thing. Maybe be able to use a mushroom to speed through, like in the real (fake) Mario Kart. Also, bumps are okay, but jumps will apparently screw up the AR. Damn! And carpet is supposedly okay, as long as it isn't shag. It would just be too tacky. |
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