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Paper Mario: The Origami King Discussion (Nintendo Switch) [game]
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7.9/10 from 3 user ratings |
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Welcome to the official discussion thread for Paper Mario: The Origami King on the Switch!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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07/10/20, 15:04 |
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I can't believe this game is only a week away. Earlier this week I thought to myself, "Wow, is it really coming next week?". Time has flown by! Yeah, there's a lot going on in the world and in my world helping time tick by but I think it was to Nintendo's favor that they had an eight-week window between reveal and launch. Really makes you wonder what else is around the corner this year. COVID has really shaken things up for developers also, which means everything's in a bit of uncertainty. It makes even the most expected moments unexpected. On a side note, I'm not surprised the rumors of a Nintendo Direct for July 20th are ramping up right now. It makes sense to me that Nintendo would launch their big summer game and then right after start a new news cycle for new stuff. That also explains the Treehouse Event today. I'm loving the vibrant world they've built with this one. For me, I just need an exciting world to explore, something to do within it, and a reason for battling. That's a Paper Mario game in a nutshell. When Sticker Star didn't incentivize battling, I didn't care much for it overall in the end. Color Splash made the situation better, though using paint to battle with was a bit tough at times when resources were tight. It never felt like it was good when that happened or like it was a challenge. More like a nuisance. I don't know how things will turn out here but the confetti mechanic isn't battle-based from what I can tell. Instead it seems to be similar to paint completing the world in Color Splash. So that's good for me. Satisfies the 'something to do within the world' thing. The world does look exciting to explore.  Then lastly there's the reason for battling. The internet is ablaze with the fact that there isn't any EXP in this game. However I argue this isn't guaranteed to be detrimental. EXP only acts as a means of building up towards improvements and being able to take on other enemies. It acts as a gate which helps pace the game. Losing it here COULD be detrimental, but it's clear from the promo materials that coins are heavily involved in battle success. The coins are used to affect battles and presumably to buy upgrades. It might be that coins act as EXP to some degree. I'm willing to hold out and see for myself before finding battling frustrating. Some of the screenshots I saw had thousands if not tens of thousands of coins in people's hands. If items are appropriately priced, or other things that require coins, then saving up coins could act as a viable means of gatekeeping till the appropriate status is met for proceeding. It could work well. I have hope. Apparently there are a lot of other RPGs out there who don't use the EXP mechanic. I'm not too familiar with them but since EXP is really just a tool, I'm not too upset to see it gone for this entry.  All in all, I'm quite excited to give this one a spin. I'm not nearly as done as I wanted to be with Xenoblade Chronicles: Definitive Edition, but I think I'll probably main this Paper Mario game upon release, opting to return to Xenoblade once finished. |
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LTTP but I recently played through this game. It's an interesting one for sure!
There are definitely a lot of things I loved about it. The areas were more or less well done, and very dense, secrets and other interesting things around every corner. The battle system was interesting, and was especially cool for boss fights... pretty much every single boss fight felt clever and fun. I loved the find the Toad sidequest thing, and how they were packed everywhere, probably honestly one of my favorite ongoing sidequests in a game like this. A lot of stuff was charming, the paper turtle for instance, SO ADORABLE. And the game was WEIRD in a good way, and the dialog made me laugh a bunch of times.
I liked all the references too. The Samus hat! And... this was definitely a Resident Evil reference, right?!
Also uh. Whaaaaaaaaaaaaat. This is a kid's game, Nintendo!
A few things held it back a little for me though. I found the early areas a bit more interesting than the later ones... not a huge fan of sailing in games, and the spa was kind of neat in some ways but a bit less meaty than other areas. The battle system got a bit derivative for the regular enemy fights, not many enemies felt that unique. The find a Toad sidequest kind of dropped off near the end, some areas didn't even have any.
Overall, definitely glad that I played it, gave it an 8.5. but I wish they could somehow get everything else to match the A-level presentation and charm and dialog of these games. And I'm still not sure that completely stripping out the RPG numbers and such was a good thing, but I guess they're sticking with that now. |
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