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Bloodstained: Ritual of the Night Discussion (Nintendo Switch) [game]
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06/25/19, 06:21 Edited: 06/25/19, 06:23
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Today this game got a free update with Classic Mode: a short side game in the vein of the old school, linear, stiff-jumpin' Castlevanias, starring Miriam with her sword-whip thingy and using enemies and bosses and assets from the full game.
It's pretty much exactly what you'd expect. Miriam's movement is a tad more forgiving than the classics, closer to Rondo than the NES games. She can do a Rondo-style backflip, and can even do it forward if you turn around mid-air while doing it. She also has a retreating back-dash like the SOTN style games, which I didn't realize until I saw the CPU doing it during the credits demo.
It's definitely a big step down from the Curse of the Moon games, since there's only one character, six stages, and the 3D visuals are rather ugly and not conducive to the tight platforming these games require...but for a freebie, it's worth a shot.
And there's been a bunch of other updates since I played the main game 18 months ago, fulfilling the other Kickstarter stretch goals. Boss Rush mode, Zangetsu playable, and a sort of Reverse Boss Rush where you play as a handful of the bosses and do a few fights against Miriam and friends. Nice to see they've kept up with the content for this, but I think I'm done with Ritual of the Night at this point. |
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