|
|
|
A Nintendo community by the fans!
|
|
|
∧ |
Forum main |
|
|
Wargroove Discussion (Nintendo Switch) [game]
|
|
|
|
|
|
|
02/03/19, 20:34 Edited: 02/03/19, 20:35
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Finished" the game! I put finished in quotes because it is an indie game so OF COURSE you can't get the ULTIMATE SECRET TRUE ENDING just by beating the game. In fact, I have to say, the regular ending was kind of weak. Apparently you need 100 stars to unlock whatever it is (another stage?) that gets to the true ending, and I finished with 50-something, so I'm way off. I'll probably dick around the arcade and puzzle modes a bit more (can get stars in those too) and probably try to finish the one (side) mission that I haven't finished yet, maybe try that map editor too, but I doubt I will go for 100 stars.
With that said, I don't really play strategy games for the story, and it was a great strategy game. Filled the Advance Wars void a bit, even if I would have just preferred a new Advance Wars. Also it is a TOUGH game, maybe not quite as tough as I expected based on chatter surrounding it (except for the aforementioned one side mission, I beat everything on the default difficulty level without going down) but definitely a tough one. Many of the stages really push you, and a few I had to cheese and just rush the enemy commander to win.
Seriously though this hiding the true ending behind a bunch of extra crap trend has to DIE. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
I definitely liked it a lot more than you, but not as much as the better Advance Wars games. Also, the main novel mechanic (different unit types having their own unique ways to get critical hits) is something I mostly forgot about in practice, too many units and different ways to get crits to memorize and I didn't want to keep checking all the time. So other than the story / presentation it wasn't super unique.
Still, I think it's probably one of the better turn-based strategy games that I have played that isn't Advance Wars / Fire Emblem / Disgaea. Definitely liked it more than Fire Emblem Birthright, which I never finished. I think it had a pretty perfect difficulty level for a turn-based strategy veteran, and if it is too hard, you can knock down the difficulty at any time (I never did this, but I like having the option, have done it in other games before.)
Honestly my only main annoyance is hiding the "true" ending (which I looked it up, also has its own stage) behind needing to collect way more stars than you will probably have just playing through the campaign on the default difficulty level. It's highly unlikely that I will put the time and energy into getting those 100 stars to get access to that stage / ending. |
|
|
|
|
|
|
|
|
|
|
|
∧ |
Forum main |
|
|