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Dark Souls: Remastered Discussion (Nintendo Switch) [game]
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12/27/18, 03:57 Edited: 12/27/18, 03:57
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I didn't really do much with customization but Dark Souls is definitely one of those games where a boss can be super hard and you feel like you ran into a wall then you read a FAQ and it is like "it will be easy if you use this one weapon that has a specific property this boss is weak against but you can only get it from this one NPC on the other end of the map who only appeared when you did this one thing on the other other end of the map after finding the secret room on the other other end of the map" and it is like ok, that's one way to do it but who the heck would just stumble upon any of this?! Mind you none of that is NECESSARY, you can always use skill and / or just over-level yourself, and you can rely on summoning NPCs and real life players for help (I definitely summoned NPCs a lot, the real life players not quite as much), but it feels like the game kind of wants you to play a certain way but is way too obtuse for you to figure it out on your own easily.
I actually really like this game, but I also think it has a lot of issues that people kind of just ignore or justify because it is such a bold, revolutionary game. I kind of want to write a review when I finish it. I feel like I have a ton to say about it that would require sitting down and putting into clear words. I used to wonder why a game that EVERYONE was talking about like it was the BEST THING EVER was only sitting in the 8s on Gamerankings, but I think I get it now. I'd probably score it in the 9s but I'm not sure where. It definitely does have issues though, and I feel like it has the most hardcore fans ever so I'm scared to even say that, BUT IT DOES HAVE ISSUES. |
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I mean, obviously some people figure a lot of this stuff out on their own, but I have no idea how. A shit ton of trial and error?
Again, most of that stuff is optional, there is always a pretty clear path forward if you just want to get to the end of the game, but if you want to do a deep dive and really get the full experience, you almost need to use a FAQ.
Like, minor spoilers... but there is an entire world hidden inside a painting in a room that is like halfway through the game that you need a specific item on you in order to activate the painting, and the item is literally in the place you start the game, except it ISN'T there when you start, it just somehow appears there later, so you just have to sort of think "hey if I go back to the exact start of the game maybe I'll randomly find new stuff", except there is no clear way to even get back to the start or any real indication that it's possible (unless I missed it), so you end up having to jump off an elevator midway in its movement cycle and then roll off a cliff onto something that looks like it is maybe just part of the architecture and not a real thing you can get onto when you have done nothing like this before in the game, and even then you can't get into the world unless you have the key (admittedly it is kind of tough to miss the key if you got that far, but still, it IS possible to miss), and then go back to the way beginning, get the item, and... yeah go all the way back to the world with the painting and get sucked in. No freaking way would I have ever figured this out without a FAQ, but then I would have missed an entire world.
There is also a lot of weirdly obtuse ways of obtaining certain weapons, armor and spells that are super easy to not only miss, but do the wrong thing and make it permanently impossible to ever get them. Same thing with NPCs and summons, you can just fuck yourself over and then not be able to do certain summons even though the bosses can be REALLY annoying without them.
But yeah, I could go on and on. I'll save it for the review I may or may not ever write! |
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So both Kalameet and Manus are pretty annoying. I got Manus down to about half once but then he combo-ed me to death. I know you can summon Sif in there but everyone says it is a waste of time because Sif doesn't do much and Manus mostly ignores him.
Actually one of the things I realized is that I don't even particularly like the bosses in Dark Souls. I'm not sure I see them as a strong point of the game. Pretty much all of them have one or two moves or combos that can take you from full health to dead in an instant, which is annoying when you're doing ok and then BAM, dead. With that said, if I could just start the boss fight right from the boss fight like most every other modern game I'd probably find them easier to digest, but nah, you have to run from a bonfire that is 2-3 or more minutes away every freaking time. Blah. And so many are too easy to cheese or summon help or whatever that here I am near basically the end of the game and I still don't really know HOW to fight bosses in this game when there is no obvious cheese and no (or worthless) summons available, so like... getting to die right away and then having to spend a bunch of time to get back and then die right away again is not fun. I mean I guess I'm not dying RIGHT away on these bosses but still, it's like... how does the game actually benefit by not just having bonfires right near the bosses? Or better yet you can just start the boss right away again when you die? I get that it is trying to be "old school" but most of the time the bonfire is close enough that it isn't really a challenge getting to the boss again (and most enemies can be run past), but far enough that it is freaking annoying.
I MAY just say F it and move on. These are optional DLC bosses anyway, no point in stressing out over them. Hell if I wasn't using FAQs this whole time I would have never found the DLC world to begin with. And I'm really, really ready to move on from this game. I think I have like 80 or 90 hours into it now. If it were possible I'd go fight the main end boss and come back to the DLC if I decided to keep trying at it, but I read that once you beat the main boss you go straight into NG+ and the DLC area can't be accessed again (unless you get there again playing through the whole game again.) |
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AND FINISHED. THE WHOLE GAME. Whew.
Kalameet was a bit of a tough one. I pretty much cheesed / tanked my way through most of the bosses but that wasn't working with Kalameet. Ended up switching to a light build for quick movement and armed myself with an upgraded light crossbow and tons of heavy bolts and just dodged and shot, dodged and shot. It's not too bad with this technique though it takes forever, probably took like 50-60 hits or so?
Gwyn is probably tough if you fight him alone, I tried him alone a few times and was doing ok but not great. Everyone says you really need to learn to parry but I never really parried the whole game and my timing was all off. So I summoned Solaire and he is sort of a piece of cake with Solaire, at least at the level and with the gear I had. My strategy was basically just don't even try to attack if he was focusing on me, block and avoid and let Solaire attack him, and then once he goes for Solaire hit him in the back a few times until he aggroes on me again, rinse, repeat. He went down pretty fast (though Solaire almost died, might have ended poorly if I got stuck alone.)
It feels good to have finished but man I feel exhausted. Fun game but definitely NOT doing NG+. And honestly, probably won't ever play Dark Souls 2 or 3. 1 was a great experience but it's such a draining one too. Not a nice pick up and play game. MAYBE I'll play Bloodborne or Sekiro. But not anytime soon. Need a break from this kind of thing.
Incidentally, for such a long game the ending is like... super short.
Anyway, time for bed! |
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