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Resident Evil 2 (Remake) Discussion
 
I'm sure a lot of you, like myself, have been secretly wishing for a truly great follow-up to the amazing Resident Evil 4. Nothing since then has quite hit that level.

Resident Evil 5 - Actually I liked it, but it was definitely not on the level of 4. Especially late in the game when it devolves to a weirdly controlled shooter. When I think of it as a multiplayer side game it feels like a neat experiment. But it's no 4.

Resident Evil 6 - Never played but I heard it sucked.

Resident Evil Revelations - Pretty fun, but kind of inconsistent. Some brilliance at times (especially during Jill parts), some mediocreness at times (especially during non-Jill parts.)

Resident Evil 7 - I'm playing it right now, it's really awesome, but it's not really much like 4 at all. More like old style Resident Evil reenvisioned in 1st person.

Other Resident Evil games - ???

So now we have the Resident Evil 2 remake. Realistically... it probably won't be the truly great follow-up to the amazing Resident Evil 4 I keep hoping will exist someday, but it does look like it is drawing inspiration from 4, especially in the camera and controls. Even if they go all out with the remake it will probably still feel more like a new take on the old style Resident Evil, being that it is based on old style Resident Evil, maybe something that feels a bit like 7 but with the controls of 4? But hey, anything even close to 4 is a good thing in my book.

Anyway here is the gameplay trailer:


And a walkthrough of the entire demo (spoilers I guess?!)


Looks sickkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk.

URL to share (right click and copy)
10/22/19, 05:53    Edited: 10/22/19, 05:52
 
   
 
It's fucking DLC. It's only like 2 bucks or something but still.
06/17/19, 23:03   
LAMEEEEEEEEEEEE.

The music is so low key in this game, which isn't bad, but I wish the save room music was like... noticeable. Save room music is always my favorite thing in RE.

Does "Mr. X has noticed you" have different music in B than A? The B music feels different, but maybe I'm remembering it wrong. There also seem to be less warning signs when he is close?
06/18/19, 01:29   
You guys discussing this is making me want a Switch port so I can get my gyro controls (um, presumably. Then again, there's RE4...). I'm with @Zero on the save room music too. IMO they still haven't topped REmake's save music and I think RE2's OST is too subtle in general, but works okay.
06/18/19, 02:02   
The original OST makes it so much better, trust me.

Now, the music does the visuals justice.
06/18/19, 03:32   
Finally finished Claire B! What an ending sequence of events! Though I was surprised Mr. X didn't show up at all, when was the last time Claire saw him, the police station? Or was he in the sewers for her part too? I forget.

I find it kind of funny how quickly Sherry was joking about being adopted and stuff right after her mom died and she went through a super traumatic experience. Ah well.

Still want to play whatever bonus / DLC content looks good but it feels nice to have the main game finished with both characters.
10/28/19, 06:58   
Edited: 10/28/19, 06:59
G William killed him in the elevator didn't he?

Yeah this game coulda used a bit better acting/story stuff in some moments.
10/28/19, 07:59   
Edited: 10/28/19, 07:59
Do they really try to line everything up nicely though? I've just been seeing B as a sort of alternate possibility to A. You still have to do a lot of the same stuff Leon did, including a lot of the same G fights.

I actually thought the cutscenes were fairly well done overall for a Resident Evil game but it just seemed kind of odd to me how quickly this kid got over everything. Then again people's reactions to tragedies aren't always as we would think. Might be suppressing feelings that will come out later.

(I also looked things up online and apparently Sherry joins the fight against bioterrorism when she gets older... not sure what game this is in, must have been 6?)
10/28/19, 14:21   
Edited: 10/28/19, 16:05
@Zero

If you're ever curious about replaying any of the campaigns (because they're real short), I recommend doing Hardcore - which brings back ink ribbons for saving and is more challenging overall - if you're looking for more of a challenge. Something else that was surprisingly fun was doing a no item box/no health items run (which you can do on Easy, as I did) and there are achievements for both of these. When you replay the game over and over you keep picking up on little design aspects that start to make more sense. For example it was pretty awesome to discover that aspects of the game's item/weapon placement and overall game flow seemed to be designed with a no-item-box playthrough in mind. You can tell how much care went into designing this game for replayability and multiple play styles.

Zero said:
(I also looked things up online and apparently Sherry joins the fight against bioterrorism when she gets older... not sure what game this is in, must have been 6?)
Yup...that was RE6.
10/28/19, 15:21   
Has anybody tried the bonus modes? I tried them the other day.

4th Survivor doesn't seem too tough. You're given a bunch of weapons and health items and such upfront and have to escape from the sewers through the police station and out into the city. It's a linear path (though it is easy to get a bit confused at key junctures, takes a bit of trial and error to work out the exact path to go) and there is nothing to collect on the way, so it's basically just running through and trying to conserve what you can.

I only played it twice and I think I was almost through on my second turn. Checked a walkthrough and I was close. Looks like it takes about 10-12 minutes to escape. A few more tries and I could probably pull it off.

The other survivor modes though... oh man. They work a little differently. You don't start with much and have to seek out item dispensers that let you pick 1 of the 3 items, as well as kill backpack wearing zombies to get more stuff (including mandatory keys to locked gates / doors) as you go along. The problem with item dispensers is, you don't really know what comes next, so you basically have to guess at what to take and hope it works out well.

And you have to be a LOT more perfect in execution. It's hard to get very far unless you're getting perfect shots a lot. You will absolutely run out of health and / or ammo easy.

They have difficulty ratings of 2, 3 and 4 stars. The 2 star one is tough at the start, you start with so little. I could get a decent ways into it but then I just get overrun. 3 star I could get a little further since you start with more, but still got overrun. Haven't even tried the 4 star mode.

There is a "practice" mode for each which supposedly makes it a lot easier, but doesn't "count" for score, but I haven't tried those. Maybe I should.
12/28/19, 21:16   
Edited: 12/28/19, 21:17
I wasn't the biggest fan of those other modes; they felt like they didn't work all that well with the mechanics of the game itself. Very trial-and-error.
12/28/19, 23:02   
Been playing through this the last week or so for the first time. Finished with Leon A on Hardcore and now partway through Claire B on Hardcore. Finding myself having a much easier time now that I know the map more and the best ways to avoid things. Liking the game a lot but find Mr X more annoying than challenging, although he does had some nice tension to exploring. Lickers are by far my favourite enemy in terms of what they add to the game and I think the accomplish a lot of what Mr X does but better.
01/05/22, 04:13   
I feel like the difficulty of Mr. X depends upon how much you clear out the map as you play. Because he himself is pretty easy to avoid, since you run (slightly) faster than him. But if he is on your tail and you're running through a room you didn't clear out that well, it can get messy, especially if lickers are involved. Obviously you don't want to let him corner you either, but once you find your groove it's fairly easy to avoid that.
01/05/22, 23:28   
Edited: 01/05/22, 23:28
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