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Mega Man 11 Discussion (Nintendo Switch) [game]
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05/29/18, 20:08 Edited: 10/02/18, 21:46
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I think the controls/physics feel pretty dang close, myself. They probably aren't 100% identical, and there's a little bit of an issue in the little mini-maze section where Mega Man's hitbox is a little too wide to easily jump in a gap, but I think it feels more natural than MM7 or 8 (or for that matter, Mighty No. 9) ever did. While it's missing a couple details, I appreciate the inclusion of new ones, such as falling dust telegraphing where blocks will fall, the ability to map Rush Coil and Slide to a button, and the subweapon stick selection. @r_hjortGear system seems pretty okay to me, although it's not quite clear to me what the Power Gear really DOES. I know it improves your charge shot, but does it make your regular shots any stronger? I really like how the game doesn't require the gears to get by, but they can make sequences more manageable. The one big change I'd make is an option to hold them for activation rather than toggle--Viewtiful Joe style--since you're using them in quick snippets already. Pressing the button to turn it on and off within the span of a second feels a bit unintuitive. @GameDadGrantWHEN WE FINE DAT MEATY-AH, WE'LL FINE DOGTA WAWY! |
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So um, I really like this game. More than expected, actually. The core gameplay is really strong, and I really appreciate all the little challenge modes tucked away. The fact that each has a fairly hard-to-get Gold Medal tickles my inner completionist, plus the Leaderboard fun! I spent about 45 minutes on that Blast Man record up there, and the feeling of getting better and better was palpable. This is largely thanks to super-responsive controls and smart design. Poking around the little side-modes has meant that I've only scratched the surface of the game, having played through three Robot Master stages total (despite playing for around 3 hours or so):
-BLOCK MAN is just like he was in the demo, but it's a good stage overall. Sort of an anemic soundtrack selection, but a nice long stage with a variety of hazards and a boss that throws some real surprises at you. His weapon is highly useful in many circumstances. We've all played this, so let's move on.
-BLAST MAN is an early favorite for me. Not only is his song a bit more of a toe-tapper, but I love the theming of this stage! A theme park/movie set with rigged explosions and half-broken rides makes for some fantastically memorable platforming! Definitely a fresh take on the "bomb Robot Master" concept, although the fight itself was just a tad rote compared to Block Man. Still good fun. I find his normal weaponry to be on the weak side for how sluggish it is, but Power Gear blasts are huge and devastating.
-ACID MAN was my third choice because water levels in Mega Man are usually fairly forgiving, but this stage was pretty brutal. Not only are there tons of unsafe platforming sequences, but the water sections involve lots of spikes and some truly tricky jump arcs. Despite this, I thought this was a memorable and enjoyable level, alternating between land and liquid to keep things fresh, plus the pipe mechanics giving a new feel to a classic theme. Cool mid-boss as well. Acid Man himself was slightly easier than I expected. A neat fight that gets just a tad trivialized from Speed Gear.
Overall, this game's really hitting the action-platformer sweet-spot for me. The controls and level design are excellent, and even though it seems to be the usual short Mega Man title, there's lots of replay in the extra achievement dealies and the huge array of little Challenge Missions. The vast array of permanent upgrades in the shop help the game feel a bit more like MMX in terms of getting stronger over time. The gear system has been a nice addition and the boss weapons so far are lots of fun to use. I love the extra little enticing elements to make me want to use boss weaponry other than my Mega Buster, too--easy switching between weapons with the stick, and that crazy purchase-able part that gives every weapon some energy when picking up energy pellets.
Try it out! Where are you guys? It's Mega Man!
EDIT: Oh, but despite preordering from Best Buy, I never got my soundtrack! What the heck do I have to do to get this? It's not in my email or on my receipt from what I can tell. Digital in-game preorder bonuses are stupid. |
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