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Sonic Mania Discussion (Nintendo Switch) [game]
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8.77/10 from 9 user ratings |
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Welcome to the official discussion thread for Sonic Mania on the Switch!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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2D Sonic is back in an all-new adventure!Play as Sonic, Tails, & Knuckles as you race through all-new Zones and fully re-imagined classics, each filled with exciting surprises and powerful bosses. Harness Sonic's new Drop Dash, Tails' flight, and Knuckles' climbing abilities to overcome the evil Dr. Eggman's robots. Discover a myriad of never-before-seen hidden paths and secrets!   Developed by Christian Whitehead, Headcannon, and PagodaWest Games in collaboration with SEGA of America, this all-new experience celebrates the best of Classic Sonic, pushing the envelope forward with stunning 60 FPS gameplay and pixel-perfect physics. Welcome to the next level for the world's fastest blue hedgehog. Welcome to Sonic Mania. URL to share (right click and copy)
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08/14/17, 20:54 Edited: 08/14/17, 21:02
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@Hero_Of_Hyrule Sonic games actually go on sale pretty frequently, at least on PC. It may take a while, but it'll get to 25% off maybe as soon as the holidays, then 50% off at some point next year, then 75% off after that. But if you didn't like the Genesis games, Sonic Mania probably won't float your boat. It plays exactly like those games. The game is a labor of love in a way that few revivals are, but I imagine that zeitgeist appeal amounts to nothing if Sonic's not your cup of tea. @TriforceBun You lose all your rings unless you have a shield. There's another item called the Combine Ring (from Knuckles Chaotix, wow) that groups your rings together into giant rings when you lose them, so retrieving most or even all of them is much easier. @VofEscaflowne Rings are also the way to get into the Blue Spheres bonus stages: I think you need 30 of them when you pass a checkpoint to activate the warp. They also let you activate / prolong Super Sonic once you get all the Emeralds (I assume, anyway). I too have never seen the rings mechanic as a bad thing, at least in 2D Sonic. I liken them to giving Small Mario an extra hit point that, in most cases, can be easily retrieved when lost. Having a stockpile of them is nice, sure, but not actually all that rewarding. So losing them isn't a huge deal, in most cases. @carlosrox Yeah, if the timer hits ten minutes, you lose a life and go back to your last checkpoint (with the timer reset to zero). That's one tradition I wish they would have done away with: in a game where exploration and backtracking are so tantalizing, taking your time shouldn't be punished. But if you're into Sonic Mania, you should check out the classics sometime! They might not have all the glitz and glamour of Mania, but there's a good reason why Mania is cut from their cloth. |
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I imagine Carlos starting up a level and then sitting patiently in front of the TV for ten minutes while Sonic taps his foot.
Actually, I wonder if something happens if you sit idle long enough? Sonic CD and Knuckles Chaotix both had, erm, Easter Eggs if you just sat idle too long.
To gush a little more about the game, I love how the Zones from past games aren't limited to their own gimmicks, and often borrow from other legacy Zones with similar themes: Flying Battery Act 2 is just as much a Wing Fortress tribute, and it even has a short segment with Wacky Workbench's infamous background coils in it (thankfully without the bounce floor that makes it such a hassle).
We made it to the second Sonic 2 returning Zone --- Oil Ocean --- before quitting time yesterday. I hear there's only a few zones left after that, so we'll probably gonna finish the game next time we get together this weekend.
Oh, and the brand new Zones are at least as good as the old ones. I hear there's only four of them, and I've played three, so yeah...I wish this game were twice as long! |
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So my history with 2D Sonic is basically dicking around with the old games a bit but not getting super into them, and kind of getting into Sonic Rush but considering it maybe a low 8, which is to say a good game but nothing that blew me away. (History with 3D Sonic is mostly Adventure Battle 2, which I finished but really only enjoyed the Sonic parts, which were ok but not amazing...)
I played the first two acts of Mania and here are my impressions...
I still am not sure the flow of Sonic games works for me. There are a lot of paths, which is cool, but it's often confusing to me how I'd ever know why I'd choose one path over another, or when backtracking is required versus when I'm just going backwards, and half the time everything happens so fast it gets chosen for me anyway. And just generally speaking, am I supposed to be going fast? Slow? Back and forth? It sometimes seems tough to know when the game wants momentum or not until it is too late.
I'm not sure the game does a good enough job of telegraphing which enemies I can hop on and which I can't either. In the first stage there was something with a smooth top, I jumped on it, and got hit. Then later there was a crab with pointy claws, I jumped on it, and killed it? WHAT IS THE LOGIC HERE?! The bosses have been a bit confusing as well.
I really do not like underwater parts in Sonic. Weird movement, running out of air, blah. It's part of why I stopped playing Sonic 3 / Knuckles so quickly, got stuck on an underwater part early on and just said fuck it.
With that said, despite my issues, the game has been pretty fun so far. Well, Act 1 was just ok, but Act 2 seemed like a step up with some pretty creative parts (especially 2-2) and I heard it gets even better moving forward.
That boss of 2-2... ha ha. Sweet. It was way too easy because I played hours and hours of Kirby's Avalanche so I just quickly built a huge combo and pounded him. But it was still a nice touch. |
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