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Sonic Mania Discussion (Nintendo Switch) [game]
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8.77/10 from 9 user ratings |
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Welcome to the official discussion thread for Sonic Mania on the Switch!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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2D Sonic is back in an all-new adventure!Play as Sonic, Tails, & Knuckles as you race through all-new Zones and fully re-imagined classics, each filled with exciting surprises and powerful bosses. Harness Sonic's new Drop Dash, Tails' flight, and Knuckles' climbing abilities to overcome the evil Dr. Eggman's robots. Discover a myriad of never-before-seen hidden paths and secrets!   Developed by Christian Whitehead, Headcannon, and PagodaWest Games in collaboration with SEGA of America, this all-new experience celebrates the best of Classic Sonic, pushing the envelope forward with stunning 60 FPS gameplay and pixel-perfect physics. Welcome to the next level for the world's fastest blue hedgehog. Welcome to Sonic Mania. URL to share (right click and copy)
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08/14/17, 20:54 Edited: 08/14/17, 21:02
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@PogueSquadron I don't know...there are a lot of little things working against the possibility of a Sonic Mania 2 I think. Christian Whitehead founding a new studio for original projects doesn't help, especially if he's less willing to lend Sega his Retro Engine. And Sonic Mania already took most of the iconic Zones from those classic games (and pieces of many others), so another tribute game in that vein seems doomed to underwhelm. That certainly doesn't rule out an all-new all-original Sonic Mania 2, but considering how much of Sonic Mania 1 was built from reskinned pieces of the classic games, it does mean a game with all new stages and gimmicks could take significantly longer to develop. Or not, considering they already have the Mania template to build on, who knows. But yeah, it's a damn shame the Taxman versions of Sonic 1 and 2 are stuck on phones and crap. I really liked what he did with the Hidden Palace Zone in Sonic 2, and obviously having widescreen and 60fps for both games makes a huge difference. I guess they didn't want his port to step on the toes of Sega M2's 3D Classics and Ages lines? And those lines are great, but I think most would prefer the Taxman remasters, given the choice. |
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Another blow to the chances of us getting Mania 2: Simon Thomley's studio Headcannon has launched a Kickstarter for a new game: Vertebreaker. It looks pretty good! Grappling hook reminiscent of Umihara Kawase, bassy synth Genesis sounds, and the protagonist is a skeleton named Richard Boehner, which makes me cringe but also giggle slightly. But yeah, the two big "names" behind Sonic Mania have seemingly moved on to original projects. There's still PagodaWest games, the third wheel of the Sonic Mania development tricycle, and there's a slim chance Sega tries for a Mania 2 on their own. But yeah, I'm not counting on getting another retro Sonic game any time soon, or possibly ever. And you know what? That's fine. Mania's so fantastic, and I never imagined that dream of mine would come true. Seems greedy, as a long-suffering Sonic fan, to hope for more. |
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@Secret_Tunnel Yeah momentum is the true core of classic Sonic. It's the key to exploring the levels, and it's also crucial to going fast through the level once you have a lay of the land. The pinball comparison is pretty appropriate, and obviously the designers recognized that with the obligatory pinball-themed levels in most of the games. There's a lot of ostensible randomness in the way Sonic can, say, bounce off of a bumper in a hundred different ways depending on the angle, but what seems like an impediment of randomness at first can be mastered and used intentionally. And unlike pinball, you can even make the ball put on the breaks and send it back in another direction easily enough. And yeah, the levels are huge and sprawling. I've played through these games dozens of times and my mental map is still incomplete. But I kind of like that about it: I've got the main throughline of each stage pretty well memorized after just a few playthroughs, but each time I revisit the game I try to take a road less traveled, and often discover something new in a corner I hadn't quite fully explored before, or rediscover something I'd found once and forgotten about. |
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