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Super Mario Odyssey Discussion (Nintendo Switch) [game]
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02/12/17, 22:01 Edited: 10/25/17, 06:01
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I don't care that the yellows don't quite match, this is my preferred uniform for Mario.
So yeah, Nintendo made the Super Mario 64/Sunshine followup I was 100% sure would never happen, and it's a 10/10 and I loved it. I still think Zelda gets my 2017 GOTY, but Odyssey is a very close second in a year where Sonic Mania basically made all my dreams come true, so that's pretty good I guess
Scattershot thoughts:
-- The stiffer controls from the Galaxy-3DL/W era are gone, Mario finally has good loose momentum again. I love the downhill speed/rolling and how it keeps up if you keep jumping as you land, with that understanding of momentum and flow Super Mario Odyssey is basically the best professionally made 3D Sonic game so far.
-- Normally silly mid-air maneuvers in 3D platformers kinda rankle me (don't get me started on your garden variety mid-air jump), but the hat-throw/dive thing actually manages to feel good.
-- The game will bring you to question everything you thought you knew in life because the water levels are actually some of the better stages.
-- The capture gimmick is pervasive without wearing out its welcome (and is a huge boon to the aforementioned wonderful water levels) while also not overshadowing Mario's super fun core moves.
-- Environmental themes are varied and fresh, for the most part, even when they're more generic like Seaside Kingdom and Snow Kingdom they still have enough fun details to be memorable.
-- The clashing visuals like Mario and real-ish humans are a fresh change of pace at their worst and really gorgeous at their best, extremely pleased that it's not the same old bland, sterile, plastic-y stuff from the NSMB and 3D Land/World games.
-- Playing dress up with Mario is fun, Peach in various travel-wear is delightful, if you think less of me for this you can catch me over here not giving a damn.
-- The freshly styled Bowser World was such a cool surprise that I didn't mind that it's way too blocky and sprawly in design (3D Mario like 2D Sonic should be full of slopes and other interesting terrain, not flat tracts of land).
-- The best character in the game is the koopa troopa who believes Trace Walking is the sickest sport around and basically calls you a casual if you decline his invitation to experience the thrill of it. I desperately seek his approval.
-- Close second is the shiba inu puppy with a fedora. It takes a special kind of man to pull off that hat, and this puppy is the ultimate man.
-- Luigi's Balloon World is neat in theory, but in practice everybody just hides the balloons in the same 2-3 locations for the most part. It's still a nice addition because otherwise farming coins would be a hassle.
-- If I want to nitpick I think the game had maybe too many "filler" moons that weren't that interesting to find or grab. But I'm assuming they were intended to be more like BOTW's korok seeds, where the quantity was more to make the world feel full and give people more possibilities to get enough of them, not really intended to keep 100%ers feeling fulfilled throughout.
-- Moons for the most part though were fun scenarios and setups even if they weren't difficult, the photo ones in particular were a good way to gimmick a system feature into a game.
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