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The Legend of Zelda: Breath of the Wild Discussion (Nintendo Switch) [game]
 
The Legend of Zelda: Breath of the Wild on the Switch
9.62/10 from 42 user ratings

Welcome to the official discussion thread for The Legend of Zelda: Breath of the Wild on the Switch!

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The wait is nearly over. The game is being detailed left and right by the media,… the amiibo have been announced,… and the Nintendo Switch is imminent… The Legend of Zelda series has been a special one for Nintendo fans since it began and the next chapter starts on March 3rd, 2017.

A hero's tale begins anew.
Open your eyes and see what is true.

Fun Facts:
Vast open world where you could go find the end of the game within 15 minutes… but you won't survive it.
Weapons have stats and durability.
Climb pretty much anything you want.
Eat and cook to regain health.
Full voice-acting for all except Link

Lets use this thread to discuss the game on the Nintendo Switch. To help hold the tide of the wait, here are some beautiful screenshots and links for your perusal.





Negative World Threads:
The Legend Of Zelda: Breath Of The Wild for SWITCH and Wii U
BotW Sounds Pretty Expansive (Amount of Content Spoilers)
The Legend of Zelda: Breath of the Wild at launch, comes with Special and Master Editions

News:
The Legend of Zelda: Breath of the Wild - More Dungeon Details
Game Informer Interview - Getting away from traditions and making dying fun

YouTube Videos of Interest
Nintendo Switch - Legend of Zelda 2017 Presentation Trailer
Nintendo E3 2016 Legend of Zelda BotW Trailer
Nintendo Switch Super Bowl LI Ad (2017)
Nintendo Switch Extended Superbowl LI Ad (2017)
The Legend of Zelda Art & Artifacts Book Tour – Nintendo Minute
Fan-Made Old-School Zelda Breath of the Wild Commercial

URL to share (right click and copy)
01/29/17, 18:20    Edited: 02/12/17, 21:42
 
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I played through this game for the third time over the past couple weeks. The Switch makes it look gorgeous, and the fresh coat of paint really made it feel new. Beat every Divine Beast, found about half of the shrines, finished the Champion's Ballad DLC.

I think Breath of the Wild is a game of many parts:
- Dynamic, emergent challenges
- Meditative appreciation of the environment
- Puzzle solving and discovery of a world
- RPG-style character building and quest progression

The extrinsically rewarding nature of the RPG elements is in tension with the aspects of the game's combat and traversal that ask you to slow down, smell the roses, and experiment. (This particular tension is even more pronounced in TOTK.)

Additionally, the narrative luster of the quest progression is diminished by the inherent un-replayablity of the game's emphasis on discovering its world. This creates a tension where highly dynamic replayable challenges are divided by sections of navigating environments you've already spent dozens (if not hundreds) of hours puzzling together and appreciating.

I've gone back and forth on whether a roguelike version of BOTW and TOTK would be cool. I'm not sure that's exactly the right direction, but I realize now what I've really been asking for: the ability to engage with these games' mechanics without getting bogged down by progression systems and distracted by checklists of mandatory static gates. Discovering this world's geography and lore on my first playthrough was magical, but it was a type of magic that needn't be married to the magic of dynamic gameplay—just look at Elden Ring.

BOTW's component parts are entangled enough for it to be difficult to imagine exorcising some subset of them and improving the game as a whole. It does everything it can to evoke a very specific feeling of adventure in the player, and it completely nails that. In doing so, it may have also articulated the shape of another game, a much smaller dungeon crawler that might be even more interesting.

My ideal Zelda game would be a blend of:
- The roguelike emergence and high stakes of Trial of the Sword
- The arcade openness, difficulty, and precision of the NES original
- The game-spanning routing puzzle of the Temple of the Ocean King

Give me a dense world with eight huge dungeons that I can do in any order with Mario Kart World levels of interweaving paths navigable based on your item loadout and skill as a player, all fueled by a TOTK-tier chemistry engine.
06/22/25, 01:32   
Edited: 06/22/25, 01:38
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