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I beat Breath of the Wild last week. Not terribly difficult given end-game stats after 120 shrines and 4 divine beasts, but still a rewarding experience. During the final encounter, I jumped off my horse to catch an updraft, and Ganon proceeded to stomp my horse to death, so... uh... that made it just a little bit harder hahaha. I loved the look of the Blights and Calamity because the style was a bit reminiscent of the Twilight creatures, but I really liked Calamity's aesthetics for being particularly creepy too.
I do wish there was a little more depth. I enjoyed the shrines, the Divine Beasts, the Lost Woods, and Hyrule Castle, but I am left really longing for some classic, themed dungeons with their unique architecture, music, puzzles... feel. I hope the DLC delivers in some capacity. I am totally cool with nonlinear progression for most of the game, and I don't think a dungeon requires the same formula of getting a specific item to proceed, but a mix of more (harder) puzzles, enemies, and some sort of better reward would have been great (more armor, indestructible weapons, new combat techniques?). I would have loved a few enemy gauntlets too. How great would it have been to be exploring the world, then you burn some tree, place a weapon in a conspicuous statue's hand, or moving a giant, sealed door like the ones in Hebra, to discover some ancient temple with its own enemies and boss(es)?
Breath of the Wild was fantastic though. |
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