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The wait is nearly over. The game is being detailed left and right by the media,… the amiibo have been announced,… and the Nintendo Switch is imminent… The Legend of Zelda series has been a special one for Nintendo fans since it began and the next chapter starts on March 3rd, 2017.
A hero's tale begins anew. Open your eyes and see what is true.
Fun Facts: Vast open world where you could go find the end of the game within 15 minutes… but you won't survive it. Weapons have stats and durability. Climb pretty much anything you want. Eat and cook to regain health. Full voice-acting for all except Link
Lets use this thread to discuss the game on the Nintendo Switch. To help hold the tide of the wait, here are some beautiful screenshots and links for your perusal.
@TriforceBun I suppose when you look at things from that perspective it make sense. I just feel like after the very impressive (and long lasting) outer candy shell of exploration, there's nothing underneath. It's just feels kind of hollow. I need my dark chocolatey center! I still can't help but feel I'd be far more satisfied by some deeper and more meaningful sidequests or some terrific meaty dungeons. Or exploration that gives me more satisfying rewards than my 300th Korok or 20th Royal broadsword
To sum up: They've put together an *amazing* Zelda framework that's rightfully blown me and everyone else away in it's ambition and scope. Now they need to take it to an even greater level and fill in the details.
...I am being so unfair to this game. It's a masterpiece and I still want significantly more lol.
@Shadowlink To me finishing all shrines / defeating 4 beasts / defeating end boss are the only goals I care about 100%. Everything else is stuff I'll happily engage with as I find it, but I'm not going to hunt it all down.
I've gotten through all the beasts but I'm only through 50 of the shrines. Man, some of these shrines, especially the ones that are over world challenges/puzzles, make the game so much more special.
I beat the game and didn't even bother to track down all the shrines. I feel satisfied with the 90 hours I put in, I'm sure I'll go back and play more whenever I have the desire to.
I can't believe I'm not even through half the shrines in the game. How the hell...? How is there so many??? And Korok seeds are even worse! I'm only at about 200! How the fuckkkkk are there sooooooooooo many???
I've also hit a wall between the 175-200 hour mark. I'm taking it into work a few times during the week and just exploring a bit for an hour at a time during lunch, but after doing the last shrine I felt like I was pretty much finished. There's still stuff out there to find, but no surprises left.
Can't complain, though, as I sunk over 150 hours into the game before I ever started to tire of it. That's something.
Yeah, I'm getting close to that point, myself. I still have a couple of minor things to do, but I could put it down now and feel like I saw almost everything. About 130 hours in at this point. If you told me a year ago that I'd spend that much time in the next Zelda without it ever becoming a slog, I'd have told you that you were crazy.
The first 100% speedrun of Breath of the Wild has been completed. This speedrun took over 49 hours, including 7 hours where the player had to stop to go to sleep lol
What is the non-100% speed run record? Has anyone just gotten off the plateau and gone straight to the end and beaten it? That's technically possible, right?
@DrFinkelstein It's actually closer to 41 minutes. We'll have a sub-40 any week now.
@Zero Interesting thing about any% runs for BotW is that you can't skip getting the glider. Trying to escape the plateau without it just voids you out and resets you back to where you were before.
I saw this video. There was pondering if someone could use a similar technique to shoot themselves past the temporary barrier that apparently surrounds the plateau.
I think that a cool speedrun category would be all divine beasts + master sword. That's a significant chunk of content that could be routed in so many different ways.
@Zero@Shadowlink Well the runners have already talked about ways around it...and it doesn't look good. Unless they were able to find a wrong warp straight to the credits, they can't skip the glider. It's theorised that teleporting outside of the plateau without it would still just void you out, so you can't warp to Hyrule Castle and be done with it. Another way would be by using some funky code manipulation to place the glider into the inventory, but that is incredibly unlikely with a modern game.
Why can't they pause during 100% speedruns? I don't see anything that would be unfair about that.
I'm not typically interested in speedruns, but I am curious about the straight-to-credits one. I wonder how long it takes to get to the plateau, as well as how they can get through the final battle with the crappy starting weapons (though I guess they could grab the good ones in the castle on the way).