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The Legend of Zelda: Breath of the Wild Discussion (Nintendo Switch) [game]
 
The Legend of Zelda: Breath of the Wild on the Switch
9.6/10 from 42 user ratings

Welcome to the official discussion thread for The Legend of Zelda: Breath of the Wild on the Switch!

To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!


The wait is nearly over. The game is being detailed left and right by the media,… the amiibo have been announced,… and the Nintendo Switch is imminent… The Legend of Zelda series has been a special one for Nintendo fans since it began and the next chapter starts on March 3rd, 2017.

A hero's tale begins anew.
Open your eyes and see what is true.

Fun Facts:
Vast open world where you could go find the end of the game within 15 minutes… but you won't survive it.
Weapons have stats and durability.
Climb pretty much anything you want.
Eat and cook to regain health.
Full voice-acting for all except Link

Lets use this thread to discuss the game on the Nintendo Switch. To help hold the tide of the wait, here are some beautiful screenshots and links for your perusal.





Negative World Threads:
The Legend Of Zelda: Breath Of The Wild for SWITCH and Wii U
BotW Sounds Pretty Expansive (Amount of Content Spoilers)
The Legend of Zelda: Breath of the Wild at launch, comes with Special and Master Editions

News:
The Legend of Zelda: Breath of the Wild - More Dungeon Details
Game Informer Interview - Getting away from traditions and making dying fun

YouTube Videos of Interest
Nintendo Switch - Legend of Zelda 2017 Presentation Trailer
Nintendo E3 2016 Legend of Zelda BotW Trailer
Nintendo Switch Super Bowl LI Ad (2017)
Nintendo Switch Extended Superbowl LI Ad (2017)
The Legend of Zelda Art & Artifacts Book Tour – Nintendo Minute
Fan-Made Old-School Zelda Breath of the Wild Commercial

URL to share (right click and copy)
01/29/17, 18:20    Edited: 02/12/17, 21:42
 
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@Zero
Damn.

Well please include Dungeons IN the overworld while you're at it. Pleeeeeease.

More music.

Underwater.

Then you'll really have the perfect perfect Zelda game. BOTW is damn close though!
04/05/17, 03:42   
Edited: 04/05/17, 03:46
@kriswright

IGNORE!

No I wouldn't be arguing for a significant reduction in overworld size either. It's nice and meaty, and I don't want to lose that. I think we just quibble a little on what to fill it with and how to progress.
04/05/17, 03:45   
@Shadowlink

Yeah. I think we have slightly different ideas about how we measure story progress - and you clearly like dungeons more than I do - but we both like Zelda games of both OoT and BotW varieties. So anything on the spectrum between those two will probably still be a game we'd both like. I think I'd just favor something slightly closer to BotW, as it is, than you would. But that's no big deal.
04/05/17, 04:15   
A Majora's Mask type sequel could be one of my favorite games EVER. It'd need the emotion of that game though.

The thing I really miss and I think could be taken to the next level with shrine quests is back when every Zelda had some "gimmick", like time manipulation or the light / dark world, etc.

Hmm, maybe one of the new powers could be some time-related thing that moves certain items / areas / etc. in time. Hey we need to get to that thing deep under water *goes back in time to when there was no lake here* I dunno, something that would play out like the light / dark or time stuff in LTTP, OOT / Majora's Mask, etc. those always had the coolest puzzles designed around their gimmicks.

No way could they do that for an entire BOTW-sized world though. It'd have to have limitations I guess.
04/05/17, 04:29   
@kriswright

BTW, (not pushing!) have you had a chance to think about giving Majora's Mask a crack yet?

The time mechanic takes a bit to wrap your head around, but in terms of world structure I'd be interested to see what you think. The overworld 'dungeon leadup' (so to speak) is quite strong.
04/05/17, 04:46   
@Shadowlink

It's weird. I'm very close to retiring from gaming altogether. Seriously. But one thing I did think about was picking up the remake of Majoras Mask, first, since I'm still interested in it and would like to fill that gap in my Zelda knowledge.

Maybe I will.
04/05/17, 05:22   
Is this going to be like how Miyazaki keeps saying he retired and then keeps making one last movie?
04/05/17, 05:39   
Hey, here's a random question that might be interesting.

Did any of you mess with the map settings in the game? After I got to Kakariko for the first time, I realised I kept getting turned around and was having trouble getting my bearings. And I figured a big contributing factor to that was the minimap swinging wildly all over the place, interfering with my ability to get a mental 'fix' on my position.
So I set the map so it was fixed to north and found it a lot easier to navigate.

Did anyone else have issues with this, at least to start?
04/05/17, 07:54   
I learned quickly to set the orientation.

Here's a huge one I only discovered last night and felt like a HUGE MORON for not realizing before. My brother missed it too.

**I'm not spoil tagging this weapon because it's an early one (and has been shown since E3) and I think everyone here has put in enough hours..**

You can aim the fucking rod weapons. Fire, Ice, whatever. You can aim your shots with the throw weapon button. I only fucking found out last night when I was kinda messing around after saving my game. I was gonna throw my Fire Rod up at a Bokoblin camp only to see Link aim 3 fireballs up at the camp. I was like....WAT.

Did everyone else know this????
04/05/17, 08:04   
Edited: 04/05/17, 08:05
@carlosrox

I just had the same experience last night with a lightning rod! I had no idea until like 135 hours into the game!
04/05/17, 08:09   
@Cubed777
I'm at 160!

Oh and the Axe has a very very very very high durability if you just use it for breaking boxes, crates, etc. I've broken a TON and nothing yet.
04/05/17, 09:49   
Edited: 04/05/17, 09:57
@Shadowlink

I eventually just turned it off completely and now only go into the map screen to fast travel. I find when I am too reliant on a map, I never really learn where things actually are. BotW's overworld is good enough with unique landmarks that I can use those to figure out where I am and where I'm going. In pretty much every other open-world game I have to use the minimap because they don't have particularly standout level design, but in BotW I found it unnecessary at a certain point.
04/05/17, 13:30   
@TheBigG753

I turned off the map for the sake of more beautiful screenshots but I didn't really miss it. The map I could pull up was enough for me.
04/05/17, 13:36   
@DrFinkelstein

Haha, yeah, that's initially why I turned it off too. But once I realized I didn't need it at all, my experience was all the better for it. I get so much more out of actually understanding the details of the overworld, and I've always found a minimap gets in the way of that and becomes a crutch. It's a testament to how strong BotW's world design is at such a sheer scale that I rarely need to even look at the main map screen anymore.
04/05/17, 13:45   
I will say start and select are kinda confusing since Quests is hidden within the inventory screen and Compendium is hidden on the map screen. I also get the time and temperature sometimes confused and end up hitting both buttons. Basically I'm saying it's a bit unintuive but obviously not game breaking. Maybe a bit redundant but I wish time, temp, and weather were just on both screens or something to make it easier.

Oh and the beacon is maybe slightly too hard to find? Especially without different zoom options with the Slate zoom. I'll know exactly where it is and still have trouble finding it. Renders it kinda useless a lot of the time? Maybe I'm being picky.
04/05/17, 18:49   
BTW do shrines always contain what you need to beat them inside? I was just in one where it seemed the only way to progress was with arrows, but I didn't have any and didn't see any anywhere around, so I had to leave and buy a bunch and come back, and then... I ran out of arrows trying, and this time I left and bought a TON more, and then came back and almost ran out again... literally made it with like 2 arrows left.

But I was wondering the whole time if there was an easier solution I somehow missed?

It was the shrine in the Goron area where you have to get the blue flame all the way to the end.
04/05/17, 19:23   
@Zero

I don't think there's another way to do that last section without arrows, but I could be wrong. I did find that multi-bows (like the ones that give x3 shots, etc) really helped for that last part.
04/05/17, 19:33   
@Shadowlink I saw the option but I was fine with default.

@carlosrox Since I tend to throw weapons when they're about to break, I found this out with my first or second rod. I was actually disappointed that I couldn't throw it, ha ha.
04/05/17, 19:42   
@TriforceBun Dafuq is a multi-bow?!

Actually I saw it mentioned in the hints during a loading screen but I've certainly never seen one in the game yet.
04/05/17, 19:56   
@Zero I ran out on that one too. Came back, and found that it saves what you've already done, so that was nice. In order to light those 5 or 6 torches at once just do a spin attack while holding a torch (or in my case, a burning bokoblin club).
04/05/17, 19:58   
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