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The Legend of Zelda: Breath of the Wild Discussion (Nintendo Switch) [game]
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9.63/10 from 41 user ratings |
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01/29/17, 18:20 Edited: 02/12/17, 21:42
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I finally found another mini-game, the glider one you get after the island shrine quest. Pretty neat! Although it's a bit odd because it is a mini-game that you can do better with the more powered up your stamina is, which kind of makes me feel like why bother putting too much time into it right now? But maybe that's better, can come back here and then when I'm a bit more powered up and get a lot higher score than I got before. Actually that probably applies to the first mini-game I found, the deer hunting one as well, only in that case it'd be more about getting better stealth gear / using better steal items than actually powering up. It's not the fault of the game at all but because it is SO HUGE sometimes the pacing is tough to get used to. Like I was thinking "this game doesn't really have many mini-games" but then I was like well, yeah I have only found two so far, but A. there might be more that I missed in the areas I have explored and B. I've really only explored about 1/4 of the map at the moment. @carlosrox Discovering by doing something that you would think would work that doesn't is sort of the opposite of a visual cue though? By visual cue I mean you look and go "oh, I probably can't do that." The most clear example I can think of is spinys in the original Super Mario Bros. Up to that point you could pretty much jump on any enemy right? And then they introduce one you can't jump on. But you don't have to jump on it to find out. You look at it and go "oh, definitely should not try to jump on that!" It's a really basic, obvious game design technique! Actually BOTW does use spikes in some places to restrict your climbing, like on some of the towers. I doubt anyone ran up to one of those towers with spikes on them and thought "hey I bet I can climb those spikes!" It's just visually clear that you can't. Of course I get why they didn't coat all of the walls of shrines / dungeons with spikes, that'd be kind of ugly. But I think they could have probably made it more visually obvious than it is. |
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@Mop it upIt IS weird. I mean invisible walls are nothing new in video games but there has always seemed to be some...obviousness about them? That it makes sense that there's a definite boundary here? I dunno. But the graphical style of Zelda fosters the illusion that you really should be able to keep going. You're partway along a plain and bam. They could have put a treasure chest out there too, just out of reach, really screw with you Meanwhile, quick question to anyone who has the Rubber armour set: I have the helm, and the pants. I need the last bit. Now both of the parts I found were in Faron province. Given my experience with the Zora armour, would I be right to conclude that my missing piece is also in that area where I found the other two pieces? Yes or no answer only please- Is the missing piece in Faron or not? |
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