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NOA's Censorship and Localization Changes [roundtable]
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@Zero" You're right; that is not surprising. @Pokefreak911The thing is, people can have different opinions about certain things (which is what makes us human beings), and it doesn't necessarily mean that we hate each other. Maybe people hate me?, I can't say for sure, but I don't HATE anyone for their opinions. I don't LIKE the way some people act about certain things on here, but I don't hate them. I think its disrespectful to ignore/discredit/discard an entire post that someone worked just as hard on as you work on your posts -- it introduces an element of elitism (ie: my opinion matters more than yours to 'no thanks'), and thats not something that works when you're all supposed to be equals in the same pool. Yeah, we have "levels" here which are more or less for behind the scenes stuff, but talking down to someone in a message board format is never cool. I'm sorry people disagreeing upsets you (and I know what you gave an example of is a more extreme version of 'a disagreement'). Like you, I don't want people to be unhappy either. I know this isn't the regularly scheduled program, but I wanted to reply to you because I know how much it stinks to post something and no one writes back to you. Have a good one. |
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IMO the whole "censorship" "controversy" is a non-issue that's being artificially made into an issue because certain loud, angry, vitriolic fan-groups can't simply enjoy what games they get, and they can't let themselves buy a Wii U to enjoy Wii U games, so they have to convince themselves that those games are "bad because they're bad, that's why", or go against some human-right or artistic-integrity. That way, they can justify hating it regardless of how good a game it turns out to be.
At first, for "Shin Megami Tensei Cross Fire Emblem" was hated because judging entirely by the extremely early reveal, it could be dismissed as too boring and predictable. "Bunch of old SMT and FE protags, nothing new."
Then for the "SMT and FE Crossover Project" being a "betrayal" of fans expectations by NOT being boring and predictable. Too much new stuff, "where's the SMT? Where's the Fire Emblem?"
Then they attacked publications such as Dengeki Online for daring to call Genei Ibunroku Sharp-FE "The Best RPG of Recent Years" despite most other RPGs coming out of Japan being underage girl-stripping simulators with some shoestring-budget RPG-structure to connect one stripping sequence to the next.
Now, it's "censorship", because Tokyo Mirage Sessions devs are trying to separate TMS from the underage-girl-stripping-simulator subset of JRPGs, that some angry people seem to want to believe is the entire selling point of JRPGs today, to a "niche audience" that they are now offended on the behalf of.
When the same issues are brought up about other consoles' games it's met with a deluge of accusations of being a Nintendo-fanboy, among mantra-like recitations "oh it's not censorship, it's improvement" "oh, it's not censorship, that's what professional localization looks like" "oh it's not censorship, the fans wanted it that way. Aren't these dev's / pub's great for listening to the fans?"
As things stand, when those 'certain fans' start getting frothy about "That darn NOA localization" or "Nintendo censorship" it seems more like they're talking about a game that they feel so severely threatened by that it actually deserves success. |
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