Done! I'll spiffy thus one up a but when I get back from out of state. Here for some sudden family business.
However, my copy of Xenoblade Chronicles X is arriving tomorrow and I am stoked! The reviews have been generally positive. I guess the game lacks slightly in areas but they can be overlooked for the sheer density and fun this game has. Looking forward to diving into it next week. Hopefully when I return sunday.
So I just started playing this after getting it as a Christmas gift two years ago. My wife was out of town this weekend, so it was just me and the dog. I started Friday afternoon, and by the time I went to bed last night, I was...sixteen hours in. Yep. Something about me and open world games of the right calibur (this, Zelda, and FFXV (to a degree)) sucks me in hard.
Anyway, I'm in the fourth chapter, enjoying traversing Mira with my crew and the nuances of combat make it feel familiar with Xenoblade Chronicles on Wii, but deeper. I'm guessing things change even more once I get a Skell. I'm also guessing that won't happen for quite some time, seeling as my BLADE rank is only 4 at the moment...
The game is gorgeous, and the music is growing on me. I wasn't a huge fan of some of the tunes at first, but over time, I'm coming to appreciate the direction the game went in.
It feels like Xenoblade Chronicles, but it's definitely its own thing. I would buy this again on the Switch.
With my Xenoblade 2 business not yet started, I am playing this again. About to enter Chapter 9, which I know is more than halfway there but I still feel underpowered. Kinda having a hard time getting my bearings again but alas, I'll figure it out.
The last few chapters are where the difficulty really ramps up, so you may want to consider doing some more of the side stuff to level up skills / classes and find good equipment for your characters and Skells, which will include investing in the companies or whatever they were called.
I found the ending a bit easy except for the one super cheap part which still was a bit easy even though I died on it once. But I did a LOT of side stuff / leveling up before going to the end. I found a place to level up pretty quickly near the end if anyone gets there and needs it.
Welp, finished it. I had 4 level 50 skells and 4 level 60 characters and... the end was almost a letdown in how easy it was. For most of the whole end sequence I barely lost any health at all. I did die once at the super cheap very end part where your skells lose their fuel but even then everyone else in my party had a lot of health and the boss was almost dead so I was sitting there watching the seconds count down thinking hey, maybe they will finish it without me. But alas, they did not.
It was definitely cheap. As an aspiring game designer I try to think about design issues and I have a huge pet peeve about introducing new mechanics and making them hard enough that someone might get stuck on something totally unrelated to everything up to that point. I recall someone saying once that they gave up on Resident Evil 4 because they couldn't get past the boulder part. If someone is giving up on your otherwise awesome game because of a button mashing part, you probably screwed something up.